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Current demo seems to force you into a shieldspam build. Had 4/4 relics for a wildswing build between hanged man and seal, but it was still weaker than just spamming shields and iron cuirass. (Haven't actually even won using wildswing builds yet). Seems a lot easier to win with a shieldbuild.

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it didnt for my run? i didnt even play optimally

Interesting because personally thinking that wild swing build looking imbalanced because of eye and seal as you say
But i see what you're talking about

For current shield building is fine because even casual ppl can win
The problem is deeper and it's more rng so I'm trying to correct control of random in future versions

I think it is an issue more of the final enemy having an unanswerable attack, so you either just slowly die to the damage, or you have a shield build which lets you tank through it safely.


Is there a mechanic in coin/precise builds, or wildswing builds, to deal with that unanswered attack of that fibak enemy?

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I never won with a shield build. Seal, hangman, and the item that makes ties wins gave me a guaranteed win.  I think these items are the best as they make the fights actually consistant. When I fought final enemy, I would just shred them while barely taking damage since I would win all contest . It feels like the enemies quickly out-scale the player so one can only win with good luck and getting good upgrades, while some upgrades like the dagger (which I don't even know what it does) or the flurry (which suffers from it's one time use) are just not good enough where rolling them greatly decreases your chance of winning.

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Interesting, I guess it's a skill issue on my side then. I'll play a few more builds again.

Odd, I didn't get much performance out of seal and hangman because I'd still lose 1/3 of my HP lost over 2-3 rounds of the uncontested attack. Maybe it's bad luck and sometimes the fifth attack isn't always an attack?

fifth attack is an attack if you mean last boss
there is some ways to stun fifth attack or shield out of it

Well actually dagger is really important if you want to rush bosses
It deals additional always 4 damage to:
- Stunned slot
- Buff cast slot
- Delayed attack slot
- And empty one but there's no empty slot in this version

I went piercing lunge/sledgehammer build, with +2 minimum on all atks, and just went blitzkrieg on all of them lol