Hi, it’s been a really constructive talk for me too. I’m glad you’re planning to tailor the launch perks for long-time supporters moving forward.
Siege weapons, swamps and caves sound fantastic! Those are such useful assets. I’ll keep your offer in mind and reach out if I have any specific ideas later.
Wish you smooth creation, looking forward to your upcoming packs!
Viewing post in 2D Pixel Quest Vol.16 - The Arachne comments
Thank you! I've already started working on the catapult and, at the same time, I'm implementing spritesheets for all the character animations.
At first, I didn't think spritesheets were that important. But now, with thousands of sprites, I realize it's absolutely necessary to optimize the project and reduce the number of files. The spritesheet version will be available alongside the current frame-by-frame format, so everyone can choose whichever option they prefer.
Let me know if you find this update useful! Talk to you soon!