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That turned out to be a problem with how the original quest engine was written over a year ago. But I fixed it! New quest engine, now with a failsafe abandon quest function. The Flare quest should work as intended now, I've done a few tests and it seems fine now but just incase it gets stuck again you can abandon them and reclaim the quest from the original npc. Additionally, I updated the UI so if you are playing on PC in any aspect ratio it should dynamically move the adventure log to the left, and on the right you'll find your current stats (just to balance the screen)
Let me know what you think!

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Unfortunately the bug is still there, and actually, I didn't get the quest in the first place, it just goes back to summon and repeat the whole scenario, I record it just to show how it looks like.

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ah, never mind, I refresh the page multiple times because I looked the quest log and notice the quest does not have an abandon option, looks like the patch doesn't applied to it in the first place, it's fixed now.