Woops! We'll take a look at that! thank you!
GrumpyWhiskers
Creator of
Recent community posts
One more thing!
The reason the rat skulls couldn't be turned it seemed to be because I never defined the star level, so the game would only accept 1 star skulls. To make it future proof, I changed from rat skulls to Rat hearts (since they don't have quality) and made the hearts drop more often as a bonus when defeating rats.
That turned out to be a problem with how the original quest engine was written over a year ago. But I fixed it! New quest engine, now with a failsafe abandon quest function. The Flare quest should work as intended now, I've done a few tests and it seems fine now but just incase it gets stuck again you can abandon them and reclaim the quest from the original npc. Additionally, I updated the UI so if you are playing on PC in any aspect ratio it should dynamically move the adventure log to the left, and on the right you'll find your current stats (just to balance the screen)
Let me know what you think!
You definitely got the conversation started again, for the time being, we're going to add the ability to remove the graft. As well we're going to make it so that you can upgrade the graft while it's still connected to your body. We noted that short-sight as well.
We'll likely have that update pushed out in the next few hours.
Thanks for your feedback!
Not presently, that's actually a constant conversation point with the team. The main hangup is the idea that when you graft an arm to your body, you're removing the old arm, so we thought un-grafting would completely remove the limb from a narrative perspective. For immersion, we haven't added the option.
That being said though, if it's a feature you'd like, we'd be more than happy to add it.



