May I ask a few more questions?
The answers would be very helpful for planning the game design.
1. Could you list all the types that can currently be implemented? (e.g., Destruction, ATK-UP, etc.)
2. How do trap cards work? Does a confirmation window appear asking whether to activate them in response to an opponent's action?
Finally, I’m really looking forward to the implementation of monster effects!
I’m currently working on the game plan, and while there is a Fusion system, I feel it’s difficult to design an engaging card game using only monsters that have neither costs nor effects...