Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback. Once we got the enemies set up we played around with their stats, and initially things were much harder (mostly via faster projectiles and increased damage). We decided that players being able to complete the game without dying was more important than making a punishing experience, especially because death resets you to the start. Adding a difficulty selection would probably have been the best way to approach things. Glad you liked the music!