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That’s cool, it reminded me of the battle with the boss The Overseer from ARK: ASE. I liked. The music is beautiful. The only thing that’s not great is the sacrifice mechanic; in fact, I can take away half my health, and I’ll have a good chance of completing it, so I don’t see the point in making this sacrifice at every level.

Thanks for the feedback. Once we got the enemies set up we played around with their stats, and initially things were much harder (mostly via faster projectiles and increased damage). We decided that players being able to complete the game without dying was more important than making a punishing experience, especially because death resets you to the start. Adding a difficulty selection would probably have been the best way to approach things. Glad you liked the music!