Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Ooh what a girthy comment!

Oh damn, didn’t know you could do that, I’ll probably add downloads if I update though so people don’t have to go trough all that ahah.

Aaw yeah the shooting vs infect probably isn’t very balanced, added the infect later and didn’t really have time to playtest that much. Thinking accuracy should reduce the gun sway more as someone told the sway is a bit too much, but it increasing range sounds pretty good too. Might make it so that the shooting doesn’t focus on the current character to be able to shoot further, but not sure, I kinda like that you have to guess if the enemy isn’t on the screen. Leveling accuracy does already up the infect chance though! At least it should do so.

Ahah nice job! With my playtesting I pretty much always lost at least one guy even with fully leveled up characters.

Yeah I figured the level ups would be a bit confusing, might need some more UI work to make it clear they are shared points. Someone mentioned that the infect is much better than shooting so dunno about giving it more levels. But I was thinking of giving just flat one more level per kill since people have been saying it’s a bit too grindy and losing a character a bit too brutal. Giving back some of the levels on death sounds pretty good though, and easy to implement, I’d like to keep the permadeath. Different missions having different kind of enemy could help with the variance on your guys.

Thanks so much! And glad it hit home hehe. I enjoy weight gain too, especially when paired with feminization.

I decided to give it another test and it doesn't seem like accuracy affects infect chance at all.  Unless you meant the increment that happens when you level up a stat, in which case it does, but I meant giving it its own infect chance boost separate from the one you get when levelling up in general.

Giving it another little playthrough I'd say infecting might be a little better than I previously thought, but only once you have a character fully or near fully levelled. Paired with high movement it opens up a handful of cool fun strats like walking up to an enemy, attempting infection, then using the remaining move to hide behind cover if it doesn't work, or putting yourself in a better position to shoot another enemy if it does. This could be really fun to experiment with if there were more challenges, but alas.

Also finally figured out that the stats of the new recruits are directly copied from the enemy they came from, which also explains why all new recruits have the exact same stats lol. Cool attention to detail having the guy in the ending 2 frame change color to match the generated unit too!  I think that's about the most fun I can get out of this unless it turns out I missed something huge... or I could try to see if you can beat the final mission with just one guy. Maybe? Maybe not? Perhaps. Would probably need one of the orange dudes to do so.

Aaw yeah I meant the increment from the level up. Hmm that could work, make it like a general offensive boost.

Aaw yeah, personally with my testing I thought that HP/Speed build would be the go to. Enough speed to catch the enemy and if the infect fails you point blank them with the gun. But speed only sounds pretty fun honestly.

Hehee thanks, wasn’t sure if anyone would catch that the 2nd ending changes color. I think you’ve gotten all of the content down, thanks for giving it such a thorough play. Ahah, lemme know if you try and manage to beat the final mission with just one guy.

(1 edit)

Well, I was planning on just calling it there, but since you were polite and I have nothing better to do I went back and gave it another go. Converted an orange guy, levelled him up 18/98/700, sent him alone and he took care of the job. It's a bit RNG-reliant since you do need to get lucky with your infects (only missed one out of five) but well within the realm of possibility, only needed to do 5 missions including the actual attempt. I went with a mix of mostly health with a bit of movement as a good cushion for getting fired at when approaching but on second thought I probably should've put it all on movement and tried my hit and run strategy to the fullest. Not really sure what to tell you other than you really milked me dry for feedback here lol, but at least the game's fun so I don't really mind going back and growing a few guys again.

Hehee awesome job! I think the movement tactic could be the most broken one since the ai is pretty dumb. Thanks for playing it so thorough hehe, never thought someone would try one man clear. Working on a patch currently, will probably release when the jam voting ends.