Ooh what a girthy comment!
Oh damn, didn’t know you could do that, I’ll probably add downloads if I update though so people don’t have to go trough all that ahah.
Aaw yeah the shooting vs infect probably isn’t very balanced, added the infect later and didn’t really have time to playtest that much. Thinking accuracy should reduce the gun sway more as someone told the sway is a bit too much, but it increasing range sounds pretty good too. Might make it so that the shooting doesn’t focus on the current character to be able to shoot further, but not sure, I kinda like that you have to guess if the enemy isn’t on the screen. Leveling accuracy does already up the infect chance though! At least it should do so.
Ahah nice job! With my playtesting I pretty much always lost at least one guy even with fully leveled up characters.
Yeah I figured the level ups would be a bit confusing, might need some more UI work to make it clear they are shared points. Someone mentioned that the infect is much better than shooting so dunno about giving it more levels. But I was thinking of giving just flat one more level per kill since people have been saying it’s a bit too grindy and losing a character a bit too brutal. Giving back some of the levels on death sounds pretty good though, and easy to implement, I’d like to keep the permadeath. Different missions having different kind of enemy could help with the variance on your guys.
Thanks so much! And glad it hit home hehe. I enjoy weight gain too, especially when paired with feminization.