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Aaw yeah I meant the increment from the level up. Hmm that could work, make it like a general offensive boost.

Aaw yeah, personally with my testing I thought that HP/Speed build would be the go to. Enough speed to catch the enemy and if the infect fails you point blank them with the gun. But speed only sounds pretty fun honestly.

Hehee thanks, wasn’t sure if anyone would catch that the 2nd ending changes color. I think you’ve gotten all of the content down, thanks for giving it such a thorough play. Ahah, lemme know if you try and manage to beat the final mission with just one guy.

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Well, I was planning on just calling it there, but since you were polite and I have nothing better to do I went back and gave it another go. Converted an orange guy, levelled him up 18/98/700, sent him alone and he took care of the job. It's a bit RNG-reliant since you do need to get lucky with your infects (only missed one out of five) but well within the realm of possibility, only needed to do 5 missions including the actual attempt. I went with a mix of mostly health with a bit of movement as a good cushion for getting fired at when approaching but on second thought I probably should've put it all on movement and tried my hit and run strategy to the fullest. Not really sure what to tell you other than you really milked me dry for feedback here lol, but at least the game's fun so I don't really mind going back and growing a few guys again.

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Hehee awesome job! I think the movement tactic could be the most broken one since the ai is pretty dumb. Thanks for playing it so thorough hehe, never thought someone would try one man clear. Working on a patch currently, will probably release when the jam voting ends.