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The 3d graphics is really great. I like the Rubik cube look. Controls are straight forward. I would like to know, do you use transformed background layers for 3d or is it raytraced pixel by pixel? Just a thought, maybe switching to neighbor tiles with arrow keys while the cube auto rotates is easier to control for users, idk.

Stickers are plain obj sprites! Yeah the UX was I think the hardest part of this, the best way to interface is with a mouse. Definitely could do with another pass (or even multiple control modes?)