I’m not taking one of the five keys — I don’t run Windows builds, and a made-up “played fine” is worse than nothing. Here is what your two gameplay shots can answer. I sell pixel UI packs on itch, so weigh that.
On “is the objective clear” — it’s on screen twice, under two names. “REPAIR RADIO — 0/3” sits top-centre, and 68px below it “RADIO 0/3 — Next: Antenna / Wood 2 + Scrap 2” prints the same counter again. The lower one is strictly better: it names what’s next and what it costs.
The status bars measure Health 234px, Stamina 234px, Hunger 200px — 85.5%, matching your 85. All three fills are the same grey (#7B7E79), and nothing is drawn in the empty remainder, so a bar reads as drained only while a full sibling sits beside it. Once all three are down there is no maximum on screen to read them against. A darker fixed-width track behind each, plus a hue per stat, fixes both.
Unasked: both gameplay screenshots are crops, and the night one cuts HUD text mid-word — “PEN CRAFTING”, “ood 2 + Scrap 2”. It’s also the page’s only look at crafting.