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I’m not taking one of the five keys — I don’t run Windows builds, and a made-up “played fine” is worse than nothing. Here is what your two gameplay shots can answer. I sell pixel UI packs on itch, so weigh that.

On “is the objective clear” — it’s on screen twice, under two names. “REPAIR RADIO — 0/3” sits top-centre, and 68px below it “RADIO 0/3 — Next: Antenna / Wood 2 + Scrap 2” prints the same counter again. The lower one is strictly better: it names what’s next and what it costs.

The status bars measure Health 234px, Stamina 234px, Hunger 200px — 85.5%, matching your 85. All three fills are the same grey (#7B7E79), and nothing is drawn in the empty remainder, so a bar reads as drained only while a full sibling sits beside it. Once all three are down there is no maximum on screen to read them against. A darker fixed-width track behind each, plus a hue per stat, fixes both.

Unasked: both gameplay screenshots are crops, and the night one cuts HUD text mid-word — “PEN CRAFTING”, “ood 2 + Scrap 2”. It’s also the page’s only look at crafting.

Thank you—this is exactly the kind of specific feedback I needed.

You’re right about the duplicated radio objective, inconsistent status-bar widths, and the cropped crafting text. I’ll consolidate the radio information into one objective panel, standardize all three status bars with visible empty backgrounds, and replace the cropped store screenshots.

I also appreciate you being transparent about not taking a key when you can’t run the Windows build. Your UI feedback is still very helpful.