Sure — and thank you for the thoughtful comment! The game was indeed inspired by compression mechanics.
The game supports multiple valid solutions. Since there are currently only 12 levels, only some of them actually have more than one possible answer, but I definitely understand your point. I’ll seriously consider making it much clearer in the UI/tutorial that all valid solutions are accepted, rather than making players feel like they have to guess one specific intended answer.
Thanks again for pointing this out — it’s really helpful feedback.