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The mechanic you describe on this page is a compression format made physical. A multiplier stamp is run length encoding, and borrowing an earlier stretch of the note is a back reference, which is roughly how LZ77 works. This is a first impression from the page rather than a full playthrough, so weigh it accordingly, but that framing might be useful for the tutorial. Somebody who has never heard of compression still understands "say it once, then point back at it".

One question about the rules. If a list can be written short in two different ways that come out the same length, does the station accept both, or is it looking for one specific answer? In puzzles built on rewriting, that is usually the moment a player decides the game is being unfair, so it is worth being loud about it either way.

Sure — and thank you for the thoughtful comment! The game was indeed inspired by compression mechanics.

The game supports multiple valid solutions. Since there are currently only 12 levels, only some of them actually have more than one possible answer, but I definitely understand your point. I’ll seriously consider making it much clearer in the UI/tutorial that all valid solutions are accepted, rather than making players feel like they have to guess one specific intended answer.

Thanks again for pointing this out — it’s really helpful feedback.

Good to hear. One cheap way to make it read as a budget rather than as a right answer is to show the target as a number the note has to fit inside, with the note's current length displayed next to it. A player who finds a different shortening then watches it pass, and the goal reads as compression rather than as guessing what the station wanted.

Related, when somebody submits something valid but longer than the target, a message saying it fits and can still be shorter teaches the mechanic better than a refusal does.

Thank you! I really like this suggestion. I’ll definitely think it over carefully and decide whether to include it in the next update.