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wejwej613

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A member registered 25 days ago · View creator page →

Creator of

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HI

I played your game and had a good time with it. One thing I noticed is that the map editor might feel better if it wasn’t limited to just the visible grid area.

Also, each turn the tiles seem to move upward by one row, but sometimes no new content appears, so that part felt a little empty to me.

I’m looking forward to seeing the full version of the game!

Hi,

I played your game and I think the core gameplay has a lot of potential. I have a few small suggestions that might help improve the pacing.

When the enemy uses three skills in a row, I have to skip through them three separate times. Would it be possible to show or resolve them together instead? Having to skip each one individually slows the flow down a bit.

I also noticed that when deploying the Rear and Front characters, I have to place them separately. It might feel smoother if both could be placed during the same deployment step.

One more thing: when I select a skill and accidentally click the wrong place, it would be nice to have a way to cancel the skill before confirming it.

Overall, I think the game has good potential, and these are just a few small things that I think could make the experience feel smoother.

HI

I just finished playing and tried levels 1–5. Overall, I had a good time with it.
One thing I noticed is that during the boss fight, the boss sometimes seems to suddenly teleport or snap to another position. I’m not sure if that’s intentional behavior or a bug, so I thought I’d mention it.
Other than that, the game was fun to play!

Thank you! I really like this suggestion. I’ll definitely think it over carefully and decide whether to include it in the next update.

Sure — and thank you for the thoughtful comment! The game was indeed inspired by compression mechanics.

The game supports multiple valid solutions. Since there are currently only 12 levels, only some of them actually have more than one possible answer, but I definitely understand your point. I’ll seriously consider making it much clearer in the UI/tutorial that all valid solutions are accepted, rather than making players feel like they have to guess one specific intended answer.

Thanks again for pointing this out — it’s really helpful feedback.