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(+2)

Hello, great game you have! does getting the teq of one Wilderness speed up the gaining of the teqniuqes in others? just asking cause the amount of time it would take to get all of them is like  1100 imprents, meaning if someone were lucky enough to ge each imprent first try, it would take them around 110,000 years, or 473 or so Incarntions

(+1)

It's meant to be a long grind, apparently. Getting a tech doesn't speed up the rest as far as I've seen, no. Automation can help, though.

You don't need the wilderness techniques to do any of the content and imprints will add minor lifespan and growth bonuses. Getting them all is meant to be a long grind I believe. The techniques are purely for combat, they don't have any utility like speeding up technique gain or anything .

Personally, I left most of the imprints. The techniques are around equal in power level IMO, so if you get one you can just use it.

I'm currently hoping that, in the future, we'll be strong enough to speed up the grind significantly.

Currently all the wilderness tiers contribute to the imprint find the same way, hoping that in the future the deeper you go the easier it becomes to find one.  Techniques are cool in concept but I think we just bulldoze everything through power level anyways so they are just a niche completionist goal.

The initial versions did give an increase to imprint chance when you were in the Inner Wilderness, but that ran into the issue of only triggering at the start of the Wilderness life, so it was a one chance (whereas now you can get multiple imprints; once I was lucky and got three) and the bonus was irrelevant for Inner Dual, since you couldn't enter them directly.

Mechanically given people want to get everything this system made a lot more sense than the old one.