Short and sweet. 5/5
One of the browser games with better 3D models that I have seen so far.
I like the execution of the concept, the environment surrounding the theme of loss of control was well portrayed, and quite amusing too.
But,
- The platformer was not easy! The vertical jump distance could have been improved to make the game feel better, especially in the earlier levels, but this might cause problems in the last level since the shortness of the jump became a boon on that level. Perhaps decreasing the distance of the platforms in the earlier level would make the game more accessible. It does not feel good if the player cannot even get past the first level without dying.
- The use of 3D models feels a bit wasted. The quality of the 3D models are very good, but the emphasis and the points of interaction by the player is predominantly on the computer, and specifically the platformer. But the platformer is lackluster in comparison to the 3D assets used. Perhaps adding more animation like the bird flying in would add more value to the use of 3D models. Or not being confined to the platformer would make the computer feel more realistic, like the bird "alt-tabbing" or "alt-f4ing" the game.
- The use of sound could have been better, I think the use of environmental sounds is used a bit too sparingly. The divide between the "real world" and the PC could be further emphasized with sound. Stuff like having chirping noises at the start to foreshadow the birds arrival would be quite funny. I am torn about the use of a jackhammer for the sound of the bird, its pretty funny but doesn't sync up well.
- Oh you should add a note regarding how to start the game, or highlight the spacebar. The intro ends on the pan out of the monitor and would stay there until the spacebar is pressed. Without any instructions, the player might not know what to do at the start.