Fun little game, although I do feel like it's a bit grindy. The risk of losing a unit you invested a lot of levelup points into makes it feel very much not worth it to go into any mission any less than 100% prepared. Perhaps making defeated units lose some amount of levelups, or get knocked out for some number of days, would make losing a unit less penalizing. Also, I liked the idea that some units have different base stats so you can specialize units more, and I'm a tiny bit disappointed it didn't get utilized beyond "all the capturable units have slightly different basestat totals than your units". I really liked the 3d models for the bodies that you can see change as you upgrade them, and the slight changes to pose/idle animation was a nice touch too.
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Thanks! Yeah, I didn’t have much time to playtest, was a bit afraid it might be too grindy but it worked well enough so didn’t go and change anything. Good suggestions, also thinking maybe upping the levels you get from kills to 2, since I kinda like the permadeath. Yeah again, didn’t have too much time to tweak the enemy stats so just went with the same stats for everyone except the boss. Glad you liked the model, I really like these 3D morphs too.