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Mechanics are a bit obtouse (some of the character AI preference stuff was discovered by menue diving with no hints) Overall tho, mechanically quite strong, I do crave some kind of extra challenge / hard mode / boss rush. Given I really wish to test my spellspamm build.

Next up, balance wise, the take damage recharge tomes ability might be a bit much, as with a healing spell, you can cast any spell every third turn.

Finally, while I think the animations are solid, I do think the dialogue is almost painful, and given some of it is directions or relevant, I can't skip through it. I hope Im not too harsh here, but I do want to be honest.


PS: stealth only works solo, as getting stealth rings for the entire team is a silly big investment. Idk how to handle that. Guns breaking stealth is cute tho, like that

(1 edit) (+1)

Hi, thanks for the feedback.

I plan to address some points in the next version.

  • I will add harder monsters
  • I will add (patron-gated) experimental challenge modes: difficulty (rolls harder monsters), lose X% of items on death, hunger clock
  • I will give Blood Sacrifice cooldown