If it happens again, you can use Menu-> Locations to go back to town.
But I should also fill in those areas in future versions.
I'm looking for a pixel artist to speed up development on an existing project. The ideal candidate can match/imitate the existing pixel art style to maintain visual consistency. For the right candidate, I can provide consistent, ongoing work.
Project
The Demon Lord's Lover is a turn-based, grid-based RPG and adult dating sim. On itch.io, it has 30k downloads and a 4.6 star average rating. I plan to release the game on Steam in 1-2 years. You can check out the game here: https://ayumu98.itch.io/the-demon-lords-lover
Need
Nice to have
If you're interested, please share your portfolio. Let's start w/ a test commission and go from there. I can pay w/ PayPal and Wise.
Thanks,
ayumu98
Hi, thanks for the feedback! I think we're on the same page -- right now my main focus is adding more scenes.
Re: the music, it's original. That said, I did hire a new musician and I plan to swap out the OST once the new musician finishes a critical mass of songs (probably around the end of the year).
Oh wow thanks for the kind comment! It means a lot to me.
I plan to work hard on the game in 2025. Atm my main priorities are:
Hi, thanks for checking out the game!
Torne holds the base of yourbleepwith both hands and puts the rest into your mouth.
LOL thanks for reporting this.
btw how do i get coins? from slaying monsters or only selling?
Right now you can get gold via selling and via rare appearances in vaults. I plan to add more ways to get gold in future versions.
if its only selling it would be cool to see some monster in later levels like B10 - 9 - 8 drop some rare loot only by killing that monster like a rare monster with a low spawn chance or high value gem or loot that you can get after fighting a boss
I think this is a good idea; noted
for a boss idea i was thinking of every 5 dungeon levels you have to fight a boss to get pass that point it would be cool and challenging like when you defeat the boss you get the key to the next floor that's locked by the boss.
I plan to add "elite" (rare, powerful) monsters in future versions. I think most of them will be skippable (like Nanako/Yuu) but perhaps they can guard keys / treasures.
second idea for locked dungeon levels maybe a puzzle to solve to get to next dungeon level or a puzzle to get some awesome ancient loot and the hints could be in the Prev dungeon levels or story.
I think puzzles could be cool, will think about it! Ideally the puzzles are interesting even if you "know the answer" bc I want the game to be fun to replay (eventually). I'll probably start with basic things like area blocked by trees + potion of incineration somewhere on the level, etc.
ofc this is all in my head you are free to ignore these ideas cuz ik its hard to implement and code them into the game.
I appreciate the feedback! I will take all the ideas I can get, haha. It just might take some time to get around to all of them.
And also GREAT GAME i really enjoyed it i Hope can see more of your work in the future!
I'm glad you enjoyed it! I'm almost done with the next version; just waiting for some art to come in.