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ayumu98

47
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A member registered Dec 27, 2023 · View creator page →

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Recent community posts

Move into the monster

(1 edit)

I'm looking for a pixel artist to speed up development on an existing project. The ideal candidate can match/imitate the existing pixel art style to maintain visual consistency. For the right candidate, I can provide consistent, ongoing work.

Project

The Demon Lord's Lover is a turn-based, grid-based RPG and adult dating sim. On itch.io, it has 30k downloads and a 4.6 star average rating. I plan to release the game on Steam in 1-2 years. You can check out the game here: https://ayumu98.itch.io/the-demon-lords-lover

Need

  • Character portraits (250x350): For both new characters and old characters (e.g. editing portraits for new expressions)
  • CGs (360x360, sometimes animated): Scenes, incl. adult scenes

Nice to have

  • New character designs
  • Sprites (16x16, sometimes animated): monsters, objects, terrains, ability icons, etc.

If you're interested, please share your portfolio. Let's start w/ a test commission and go from there. I can pay w/ PayPal and Wise.

Thanks,

ayumu98

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Hi, I appreciate it. Tbh I don't feel great about the pace of development during the past ~4 mo but I think there is a decent chance that things will improve going forward.

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Hi, I put together an Android phone build ~2 wks ago. Right now it's just available for patrons (kind of like a closed beta).

I'll do a public Android release after some rounds of feedback and improvements.

A lot of the characters (incl. MC) are lost in life, depressed, etc. so I think it's a bit out of character for most of the characters to have a planned pregnancy.

Hi, thanks for the feedback!

Hi, thanks for the feedback! I think we're on the same page -- right now my main focus is adding more scenes.

Re: the music, it's original. That said, I did hire a new musician and I plan to swap out the OST once the new musician finishes a critical mass of songs (probably around the end of the year).

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Unfortunately no, the next update is taking some time for various reasons.

Hi, the patron version has a cheat menu (where you can get feats/items/gold). You can also edit the save file, which is in json format.

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I'll think about adding a tutorial

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Thanks for the feedback, I'll think about it.

For now, you can check the controls by pressing ?. Also, the game is turn-based, so I recommend pressing (instead of holding) the direction keys when fighting.

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Hi, right now my focus is finishing the game (e.g. plot, polish). After the game is done I'll think about translations, android version, steam version, etc.

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Hi, right now my focus is finishing the game (e.g. plot, polish). After the game is done I'll think about mod support, translations, android version, steam version, etc.

FYI the mac version is for macs, not iphones/ipads.

I don't know the system requirements. I'd just give it a try -- let me know if it doesn't work.

Thanks 🙏

I appreciate it ❤️

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Hi, I might add some fantasy races (still thinking about which ones)

Most of them are animated

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probably not, sorry

Hi, I decided not to, but I might consider it when the game is complete (which won't be for a while)

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Oh wow thanks for the kind comment! It means a lot to me.

I plan to work hard on the game in 2025. Atm my main priorities are:

  • main campaign / seri's route
  • help players to express themselves more in character builds (e.g. ffv-like job system, tutors, lots of synergistic feats/items/abilities)
  • help players to express themselves more in the story (e.g. dialogue choices, tales of symphonia-like affection system)
  • make the town livelier
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Hi, thanks for being interested in this game. I will consider adding translations when the game is complete, which won't be for a while.

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I'm sorry, I decided not to do an Android build.

Honestly I want to do it but I think that it will slow down development (bc I have to test it, consider it, etc. when I make changes) so I will consider doing it when the game is complete, which won't be for a while.

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You can attack monsters by "bumping" into them, e.g. pressing right if the monster is to your right

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does it have to do with the fact i cleared the room before bringing paila?

Ah that's right, the herb doesn't get generated unless Paila is in your party. For now you can exit the dungeon and try again the next day.

Thanks for reporting. I'll address this issue in the next version.

Awesome! I'm almost done with the next version; just waiting for some art to come in.

Hi, thanks for checking out the game!

Torne holds the base of your bleep with both hands and puts the rest into your mouth.

LOL thanks for reporting this.

btw how do i get coins? from slaying monsters or only selling?

Right now you can get gold via selling and via rare appearances in vaults. I plan to add more ways to get gold in future versions.

if its only selling it would be cool to see some monster in later levels like B10 - 9 - 8 drop some rare loot only by killing that monster like a rare monster with a low spawn chance or high value gem or loot that you can get after fighting a boss

I think this is a good idea; noted

for a boss idea i was thinking of every 5 dungeon levels you have to fight  a boss to get pass that point it would be cool and challenging like when you defeat the boss you get the key to the next floor that's locked by the boss.

I plan to add "elite" (rare, powerful) monsters in future versions. I think most of them will be skippable (like Nanako/Yuu) but perhaps they can guard keys / treasures.

second idea for locked dungeon levels maybe a puzzle to solve to get to next dungeon level or a puzzle to get some awesome ancient loot and the hints could be in the Prev dungeon levels or story.

I think puzzles could be cool, will think about it! Ideally the puzzles are interesting even if you "know the answer" bc I want the game to be fun to replay (eventually). I'll probably start with basic things like area blocked by trees + potion of incineration somewhere on the level, etc.

ofc this is all in my head you are free to ignore these ideas cuz ik its hard to implement and code them into the game.

I appreciate the feedback! I will take all the ideas I can get, haha. It just might take some time to get around to all of them.

And  also GREAT GAME i really enjoyed it i Hope can see more of your work in the future!

I'm glad you enjoyed it! I'm almost done with the next version; just waiting for some art to come in.

Hi, thanks for checking out the game. I'm open to adding the rifle+bayonet as a rare item in a future version; noted!

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Yes, the artist is amazing! And this isn't my first game, but it's my first one w/ larger scope

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Hmmm, I'm not sure but I can look into it. A few additional questions:

  • Can you save/load after deleting the "/Users/<username>/AppData/LocalLow/ayumu98" folder?
  • Can you save/load settings (e.g. volume)?

I don't know how to prove it but it's a false positive

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Hi, that's frustrating. Does the game have access to "/Users/<username>/AppData/LocalLow"?

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Hi, thanks for reporting this bug. Unfortunately I was not able to reproduce this issue (see screenshot).

It's possible that this is an inconsistent issue. Please go to B4 with Paila again and let me know if the moon herb appears. (If you exit/you die/she dies, Paila will reappear on B2 the next day and you can try again.) Also, please check that the game prints "Apparently the moon herb is on the middle floors" when entering B4.

❤️

Hi, this issue should be fixed as of version 0.6.17.

Hi, thanks for reporting this bug. I was able to reproduce it. I'll fix it asap.

Thanks for checking out the game ❤️

Thanks for checking out the game ❤️

Hi, is it possible to get a TXT file which says what the food sprites are? e.g. item__0132 is x, item__0133 is y, etc.

Hi, this issue should be fixed as of version 0.4.10.