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It would be great to have better keyboard support as well. For example, using Esc to close editor menus, navigating with the arrow keys, pressing Enter to select options, etc.

A basic CSS editor would also be really useful, at least for things like creating or customizing a custom spinner/loading screen.

Another feature that could be really interesting is the ability to play/test the game directly inside the editor. I mean having something like a game window embedded in the editor, so you could test the game much faster and ideally make changes in real time without constantly switching between the editor and the game.

I think these features would make the workflow much faster and more convenient, especially when testing and tweaking UI elements.

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Keyboard navigation added for the next version. The other changes are a bit more intense but I think they'd be good additions and will get to them when I can!

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Thanks psy!

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No prob! Glad to help where I can!

It would also be great if we could open events directly from the map by double-clicking them. The events are already visible on the map, but currently you can only open them from the side panel. Being able to double-click an event on the map to edit it would make the workflow much faster and more intuitive.

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Done on the next release!

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Or rather, it already does work, but it might not work if you're currently in tileset mode and then double clicking on an event, but if you have event mode button selected, it should work currently with double click.