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It seems like you're adapting to all the feedback and fixing all the bugs (I couldn't progress far because I kept getting issues where I couldn't hit anything anymore and text wasn't progressing when I pressed space) - the idea for this game seems really cool and you have a great art style to back it, but I do agree in that the panic attack aspect could be done a lot better, if done correctly you can also create some good insight into how to de-escalate from a panic attack - to "gameify" it in a simple way, maybe if movement or doing "stressful" actions e.g. talking to folks or attacking could increase a stress meter, you become paralysed like it is now, but by doing something like a "breathing" activity e.g. deep breaths by pressing a button, you can decrease and manage that stress meter.

Celeste's anxiety themed minigames are great examples of how you could implement something like this!

Apologies for any backseat gamedeving, but if any of these suggestions are useful, feel free to use 'em.