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(+1)

Making a huge open world RPG is probably not a best idea for a 48 hour game jam :D seems like you were trying to put in as much content as you could, but had to cut at some point, leaving everything "as is" (which is understandable, I had to do this with my game too), but the core mechanics suffers from this approach. Fighting is not fun and don't get me started on the panic attack :P

I like the simplistic art style, the tone, and hell, I'd even like the visual part of panic attack if it wasn't so over-exaggerated and dragged over for so long! :P

There are some bugs, e.g. when I first started the game, I tried to destroy all grass on the first screen, but at some point objects stopped reacting to the hits, making me unable to progress, therefore, having to restart the game. Later, when I died, the game just closed - not sure if that was a crash or it was intended.

I'm sure it's all easily fixable though and you'll make a great game out of it :)

(+1)

oh the first bug you talk about us weird, i wasn't aware of it. Thank you.

Yeah, the post jam version will be great !