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(+2)

The watercolor art is wonderful, and the story is uplifting and charming. I'm extremely pleased with the narrative focus on the jam theme; where most games are about physical player controls, you've opted to make a narrative story specifically confronting the emotional and situational aspect of having things Out Of Control. [Also the quacking and honking in the script gets old, but who am I to judge when my game is filled entirely with grunts for voice lines?]

(+1)

Thank you so much!

Yea I figured that'd be the case, but I wanted to be consistent for they are ducks afterall xP

I found the quaking rather comedic, like a character will just be going on about something when suddenly -quack- It's like it's (wait for it) ..out of their control? xD Anyways, I liked the quacking. I'd recommend making it stand out within the dialog quack rather than removing it.