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Hi,

I played a few rounds and would like to share my experience.

First Impression

The game feels very polished and professional. I especially liked the visuals and music.

Character Selection

After pressing “Start”, I was presented with two characters with different dice-related abilities.

As a first-time player, I couldn’t really understand these abilities yet. More importantly, I wasn’t sure whether I was choosing my own character or my opponent. A simple “Choose your character” would make this much clearer.

Tutorial

The tutorial was very helpful and explained the game well.

Getting out of it was a little confusing. I had to press Escape twice: once to exit the browser fullscreen mode and again to open the game’s menu.

Dice Scoring

After accepting a roll, each die is briefly zoomed in on while its points are displayed. Afterwards, the values are counted again on the left.

For me, this was too much movement for relatively little information and made the scoring harder to follow rather than clearer. I think a calmer, more compact presentation would work better.

Opponents

After a few rounds, I really started to enjoy the game.

I would like the opponents to have a stronger visual presence. Currently, I mainly perceive them through the icon on the left. It could be cool if their theme or personality was also reflected around the dice board, making each match feel more like a duel against a specific character.

Overall

I enjoyed the game. The core gameplay is fun and the presentation already feels very polished. Most of my feedback is about making some elements clearer and giving the opponents a bit more personality during the matches.

Hi!

We’re really happy to hear that you enjoyed the game, and thank you so much for taking the time to share your feedback!

Regarding the tutorial, the Escape key behavior is unfortunately related to the web version rather than the game itself. In the browser, pressing Escape first exits fullscreen mode, and pressing it again then triggers our in-game pause menu. There isn’t much we can do about that on the web version, but you won’t have this issue if you play the Windows build.

We can definitely add a clearer title such as “Choose Your Character” to the character selection screen. As for the abilities themselves, our intention is actually to let players play their first run a little more freely, discover how the game works, and then start making more tactical decisions about which character and dice to choose in later runs.

For the scoring sequence, a lot of players previously felt that it was too slow, so we sped it up. However, we’re planning to make the scoring speed adjustable in the settings later on, since everyone naturally has different preferences when it comes to pacing and readability.

Opponents are currently one of the areas where we’ve added the least amount of content. We’re planning to introduce many more characters with different attack mechanics in the near future. Right now, bosses are the main enemies that can directly interact with the board and create more of that back-and-forth duel feeling you mentioned. We definitely want to expand on this with regular and elite enemies as development continues.

Since ZAR is still in Alpha, we’re currently focused on completing and polishing the core gameplay systems first, and then we’ll put more focus into enemy variety, personality, balancing, and additional content.

Thanks again for playing and for the detailed feedback! It really helps us improve the game. 🎲