Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Hey, Thoof! We hadn't considered the optimization and speeding things up along the way after falling. It makes sense and was definitely something I felt when playtesting the game, but wasn't sure how to fix / articulate it. But now it makes a lot more sense. I'll definitely keep that knowledge in the back of my mind when creating movement mechanics and level design in the future. Thanks a lot for your feedback, we really appreciate it :)