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(1 edit)

Goodness me, I was so scared when she wrote that she’d left a present for me in the forest. I was worried she’d do something to Dale and his axe. Thankfully, that character’s fine.

Joking aside, it’s a really good game. It gave me the same experience as a full-fledged short horror game. The only thing that slightly messed up the experience was that sometimes the game doesn’t realise I’m pointing the camera straight at the character:

And also, main character, are you dumb? Mate, just go and buy a camera already – you’ve already got $1,500

Apart from that, I liked the number of little details and jokes, which add to the atmosphere or lighten the tension at times. And I haven’t even started talking about the visual style yet – it really helps to create the game’s creepy atmosphere.

Overall, it’s a very good, solid game.

Also, just a small question: were some of the screenshots on the game’s page taken during earlier stages of development? Or have they been slightly altered on purpose? 

Taken earlier on development, we were panicking a bit on the deadline since the actual coding process started a day before the actual deadline haha. So placements on triggers, story direction for the jam, interactiveness, and overall immersion could not be completed on time and we had to make a slightly completed state just for the jam itself. (Example was the newsletter updating after every single commission taken on the email tab (where we instead opted to place all the little story details we had for the related commissions on the email) and the camera ending where as you said, reaching the goal for the camera) In any case, thanks for playing and we are happy that you enjoyed it