I really liked the idea of typing spells, but I think the game would benefit from one or two more spell texts, since I was often typing the same spell in a row just with different punctuation marks at the end. Also, the font made it difficult to distinguish lower-case w and capital W.
I don't know if the enemies attack more if you mistype, since I was often mixing up w and W, but it seemed like they attacked too fast and I could only just type fast enough to drain their health first. Maybe a game speed slider would be good so the player can adjust the difficulty to their typing speed.
I managed to win against two of the three opponents. I thought I might get a bad ending or a game over, but that didn't seem to change anything in the story. I like the character portraits and expressions, but a lot of the dialogue just seems to be "....". It would be nice to have some conversation with the opponent characters before and after the fight.
Viewing post in Spell's of Coloris jam comments
There are 8 spells in total, but they are random, so it's definitely possible to get two spells in a row. I will do something so more spells appear more often.
Yeah, the font—I'm going to change it; it's already a problem I encounter when playing.
Yep, the enemies attack faster the more mistakes you make. I will add the slider, though, so you can adjust the enemies' attack speed.
There is a game over screen that I thought was implemented, but it appears not; I will fix that.
Yeah, that was the plan, haha; it will be included as soon as posible.
Thank you so much for trying the game and for the feedback!, i like the slider idea.