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(+1)

I really liked the idea of typing spells, but I think the game would benefit from one or two more spell texts, since I was often typing the same spell in a row just with different punctuation marks at the end. Also, the font made it difficult to distinguish lower-case w and capital W.

I don't know if the enemies attack more if you mistype, since I was often mixing up w and W, but it seemed like they attacked too fast and I could only just type fast enough to drain their health first.  Maybe a game speed slider would be good so the player can adjust the difficulty to their typing speed.

I managed to win against two of the three opponents. I thought I might get a bad ending or a game over, but that didn't seem to change anything in the story. I like the character portraits and expressions, but a lot of the dialogue just seems to be "....". It would be nice to have some conversation with the opponent characters before and after the fight.

Thank you ^_^ yes, our coder/team lead will add the extra dialogue. We simply submitted what he had completed at the time. 

As well, I think the plan is to adjust the difficulty of the enemies and fix some of the random capitals. 

(+1)

There are 8 spells in total, but they are random, so it's definitely possible to get two spells in a row. I will do something so more spells appear more often.

Yeah, the font—I'm going to change it; it's already a problem I encounter when playing.

Yep, the enemies attack faster the more mistakes you make. I will add the slider, though, so you can adjust the enemies' attack speed.

There is a game over screen that I thought was implemented, but it appears not; I will fix that.

Yeah, that was the plan, haha; it will be included as soon as posible.

Thank you so much for trying the game and for the feedback!, i like the slider idea.