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I really like the concept here. The only problem I had, is that I spent most of my time playing with all 4 inputs intact, even though the most interesting situations happen when you have a few inputs missing. If the difficulty scaled with the amount of input you have, this would have been a really creative minigame, or even a rogelike.

interesting, most people had the exact opposite response (they felt they were getting hit too much and were unable to control themselves). i do like your idea to scale difficulty based on how much control the player has, might be something we add in the future! thanks so much for playing and your suggestions!