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(+1)

I had trouble with understanding the game at first. But i seemed to figure it out. i think it introduces so many things to the player at once it feels overwhelming. 

In my opinion i think the deck size should be reduced a bit. and the mechanics introduced at a smoother pace to ease the player into the gameplay. 

 I didn't really understand the customer mechanic, the global thing or the coin thing all too well. 

I got to the boss and died cause my coins were sucked away by the wine modifier thing. and it feels pretty luck based, or can you actually time the slot machine to get what you want. 

 I think it would be better with more game events, tiles and a more straight forward gameplay system. of course this is just the Demo so I'm think asking a bit too much. 

 This is just my experience though so don't take anything too seriously. i don't really play deck builders all that much. A pretty Solid game overall😍💕🥰.

(+1)

Thank you so much for the feedback :) It is super helpful for the development of the final game!

There are a couple of points that I am already planning for the next build; one of those is to remove the stop button so people really focus more on the percentage values in the tooltip to think strategically (also working on designs for better tooltips).

The global symbols are symbols that can appear no matter what card you select; there is a button where you can check those, but people are not noticing it.

Overall, I think that the game will need a dedicated tutorial level to introduce the mechanics more slowly. And more game events are on my plans too! :)