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(+1)

I think there was quite a good consistency with the visuals and theming.

But,

- I do not feel like I can be faulted for saying this... the game is very boring. It's a bit harsh, but I think the idea of using "out of control" thematically has been executed too literally in the game, and the removal of control takes away value from the game rather than add an interesting twist or concept for the player to experience. Overall, the idea of a random generated action, takes away too much agency and engagement from the player.

- Without considering the previous point, maybe adding a fast forward button would help reduce the duration of the game where the player does not interact with the game. In addition to that, you could scale the number of levels as well, instead of 7, you can increase the number of levels significantly since the player would not be waiting for very long during each level.

- Maybe add more choices to the game, like upgrades that improve chances of attacking blocking etc. or add better swords or shield or armour. Add gold so the player has something they get and collect while waiting. Add perks/traits/skils, that trigger manually while the character is moving or with a chance on attack or defend.


Hopefully, its not too harsh, I added some suggestions which i think would improve player engagement. Hope you find them useful.

(2 edits)

Hi Dekatria, I liked your feedback!
The visuals using the 0x77 assets are not good and there is little time for game development, so I decide to use the free resources and make the game more fun.

I also find the game very difficult, for some just watching the fight can be fun, but for me, it can improve by improving the interaction with the player in some way.

I've been thinking a lot about the progression of the character and levels, things like gold, skills, fight styles, etc. I'm already working on it and I will need to test some things before updating.

Your tips can be very useful, thanks for your feedback, hope you come back to play it when it’s updated. :D