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so far i've found 2 items i couldn't figure out a use for.
the item in the locked locker, and the yellow medkit.
neither do anything when used (even when being any of the transfur that can use items), and i couldn't find a interaction with them and a in world thing.
also shooting the gas tank with the gun should give a unique game over (this is more so a joke suggestion, i instantly went to shoot it).

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the yellow medkit seemed to do something for me, but definitely not the intended interaction. as i had the wolf speech patterns, like how the note about medkits had said, but when I used it, it reverted me back to normal voice patterns? which was not what i expected, and it seemed to do the other parts of what it was meant to do, but it def wasn't what i wanted out of it, since i wanted to see the wolf mindset dialogue. Also i got the keycard looking thing in the vents with the slimes, idk what it does though, i tried the black door by the pig enclosure, didn't work there, didn't work on any level 2 doors either, so idk what it does. if anything.

Well they both work. The spray can be used on new goo puddles for now, so only those left behind by enemies or you, not default ones. The yellow medkit is going to be reworked, but it works by removing the horny/drone state i.e. the thing that prevents you from using a blue medkit and changes your thought bubbles.

I actually had the same idea with shooting that tank, but much like with everything else run out of the time before the release. It's still early in development so I will probably add it one day. Cool to see someone else thought of it!

i haven't seen any tf prevent me from using a medkit, odd. the white wolf one just let me use normal medkit, and doesn't seem to have any odd effect overtime.
only thing i seen that had hypno was the pig, but it was short lived because i got stuck trough the wall... also the ball that teleport you to the conveyor need to be made smaller to allow dodging, and with a shorter hitbox (it genuinely un-avoidable, making me require to spend bullets on them just to try other tf or interactions).

It's not TF, it's the horny/drone state that prevents it. It's triggered per form differently. You can temporarily use animation speed up to overcome this bug, just use interaction key 5 or "b". The servitor is purposefully large. If you really don't want to spend ammo you can lure them into a loop.