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I failed to figure out who did it, lol. I feel like a couple of things might've helped out this game greatly. First, the accusation menu should match the names of the people, perhaps, and the people's chat windows should state their name as talking, so you drive home who's who easier. Second,  maybe a hint system or some sort of visual tells that someone's lying? And finally, instead of just "GAME OVER" if you lose, maybe a little narrative on you being taken out, or kicked out of town, or whatever happened, instead of a jarring loss screen. Or maybe a recap of how many clues you missed? I feel like those would have made this solid overall. Otherwise, you did well with the art, sounds, controls.  Just could've used a little more oomph in those areas. Nice job!

Gank Tronics Team, it's a pleasure.

We considered explicitly naming the roles or NPCs in the scene, but in the end, we felt it was too obvious. We left it up to the interpretation of the narrative and the NPCs' clothing. We understand your points of view and will keep them in mind for a future release.

On another note, we also planned to change the ending of the narrative and not just present a "game over" interface, but due to time constraints, we went with the fixed solution—better a panel than nothing.

We truly appreciate your comments and perspectives; they help us a lot as a development team in our first game jam to better structure the narrative and everything in general for the future. Best regards.