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Jotasuarez010

13
Posts
A member registered 16 days ago

Creator of

Recent community posts

This game is a masterpiece, I love it.

The game's style is like a dynamic, paper-thin scrolling game; it's simple, with only neutral colors. It's truly incredible how they incorporate the looping concept into this type of game, and it looks even better when there's a narrative.

Something that happened to me was that I reached a door and could see the space of the scene.

Gank Tronics Team, it's a pleasure.

We considered explicitly naming the roles or NPCs in the scene, but in the end, we felt it was too obvious. We left it up to the interpretation of the narrative and the NPCs' clothing. We understand your points of view and will keep them in mind for a future release.

On another note, we also planned to change the ending of the narrative and not just present a "game over" interface, but due to time constraints, we went with the fixed solution—better a panel than nothing.

We truly appreciate your comments and perspectives; they help us a lot as a development team in our first game jam to better structure the narrative and everything in general for the future. Best regards.

Hey LM, we really appreciate your feedback and that you took the time to play our project more thoroughly.

We'll keep everything in mind for our next releases. Cheers! :D

I really liked it, haha. I know there's a similar game, but in terms of concept, I feel it was very close. I loved the work, the minimalist and simple style. I think less is more, and you've applied that to your project.

While I do think some of the colliders are a bit exaggerated, I believe it's still advantageous for the game.

The warnings are so well thought out that the ability to quickly see and understand the environment, and then use that understanding to avoid getting lost, seems to me to be the main objective of the game: to exploit your reaction skills as quickly as possible. Excellent!

Incredible work! I really like this type of animation, both in the loading screens and the mechanics of the interactive objects. The environment is amazing.

Pd: I lost a lot of times, haha.

Elliot, we deeply appreciate your comments, greetings, and best wishes.

We appreciate your comments and feedback to help us improve in the future and avoid these types of errors. We only recently discovered this error, which only occurs here on the website, and it's due to an issue with the colliders. We happened to test it here on the website several times, forcing the player to move, and it unlocked at some point. It's not the best solution, but we'll keep it in mind for future reference.

Thank you very much!

It's a fantastic piece of work. Personally, my development team and I didn't plan to design this project in 3D for fear of finishing it, but I see that despite the limitations, you managed to integrate a huge number of features and mechanics. Integrated AI?...Awesome!

I like the low-poly environment; it speaks volumes about you as developers, and it perfectly aligns with the event's purpose: to allow the experience to be accessed via the web. I would have liked to see some introductory screens explaining the game and what to do at the beginning, without forcing the user to interact.

Otherwise, it's a great project, and it's a potentially enjoyable one for the future.

It's great how they integrated the theme with the setting and game mechanics.

It's true that it's a bit tedious that when the character interacts with something, they freeze, and then due to enemy patrols, they collide and lose, forcing you to start over in a loop.

Otherwise, the project is fantastic.

The game is very interesting; I don't think I've ever seen anything quite like it. It's very entertaining to play; I could easily spend a lot of time on it.

The only suggestion I would make is that the narrative/dialogue text be enclosed in subtitles, as the red plop's dialogue overlaps with the lake where you interact, making it easy for anyone to lose track of the narrative, which is quite intriguing. Otherwise, it's a fantastic piece of work.

The video game is interesting, the visual quality of the illustrations and how they combine with the sound is great.

I wish the video game had an introduction explaining the mechanics and what you need to do to understand it.

Thank you very much, the team appreciates your feedback .

Incredible work on its development.

The atmosphere, mechanics, UI concepts, and theme are amazing. The animations are great; I couldn't quite understand some of the text because it was so fast, but otherwise, I'm delighted.

Regards.