Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Damn my workspace became a mess really quickly x)

I really liked the tone of the writing, especially the newspapers !
I think the game could be more enjoyable if it was a bit shorter or a bit more diverse with mechanics though (I know the second option would have been a lot of work with a game jam)

However, is it normal that so few letters actually fill the price requirements ? I feel like not 5% of letters checked could actually be approved, is that intentional because the prices are too steep for the people ? (if so, it could be really nice to see t mentioned somewhere in letters to be opened)
I don't remember having had a letter that was unpatriotic without being terroristic, either

Is there a penalty for not sorting letters in time ? The timer got to 00:00 quite often but it didn't seem to have much consequences (except being fired at the end maybe ?)

In terms of UX, the game experience would be smoother if all stamps worked on both letters and envelopes (re-opening a letter because you forgot to stamp it was really frustating), and the drop area for sending letters away often felt too small. The time errors remain on screen was also too short to fully read for me if there was more than one line.

I also had a bug where an error displays "true content flagged as null" or something adjacent

Thank you so much for the detailed review!

I think the issue with the mechanics and the letter requirements come from:

- the fact that the cost of sending letters to various regions is randomized, but poorly randomized. Sometimes you have playthroughs where everything can go through, and others where none can go through. Instead of just randomizing, I should have the game pick values randomly from a table of 'interesting' values (e.g., 0.60 is 2 greens, one purple and anything else, but also just one red - that way you can't just tell yourself that you always need 2 stamps like you would for say 0.8).

-the letter distribution system didn't randomize well enough; I have like 10 letters with poems, 30 letters that are neutral, 10 patriotic ones, 10 anti-patriotic ones, the whole terrorist plotline, but most of them don't appear because the game's logic is faulty... This is also why you got the "content flagged as null error", my letter database wasn't finished properly.

There should have been a penalty but it seems to not have worked! 

Interesting what you mention on the stamps; in my mind the stamps working on letters and not envelopes is part of the gameplay. Part of the story is the insanity of bureaucracy, where for instance you have to flag the fact that you opened confidential letters, or just stamp a terror threat. I'll keep it in mind if more people mention it!

And yes, the UX needs some rework; everything is just a bit too small to work, or too janky.

Thanks again for playing!