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LawyerBodoh

42
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A member registered Aug 15, 2025 · View creator page →

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Thanks! I think a tutorial or some sort of introduction would have been really useful.

And initially I wanted to have lots of letters on the board like you suggested but felt it might be too much; I think you might be right and at least later in the game it might be a fun mechanic :) 

Thanks for playing!

Hehe unfinished mechanics and unpolished UI is a very good summary of the game :)

I do plan on getting something better out the door once the jam is over; thank you for playing!

Thank you so much for the detailed review!

I think the issue with the mechanics and the letter requirements come from:

- the fact that the cost of sending letters to various regions is randomized, but poorly randomized. Sometimes you have playthroughs where everything can go through, and others where none can go through. Instead of just randomizing, I should have the game pick values randomly from a table of 'interesting' values (e.g., 0.60 is 2 greens, one purple and anything else, but also just one red - that way you can't just tell yourself that you always need 2 stamps like you would for say 0.8).

-the letter distribution system didn't randomize well enough; I have like 10 letters with poems, 30 letters that are neutral, 10 patriotic ones, 10 anti-patriotic ones, the whole terrorist plotline, but most of them don't appear because the game's logic is faulty... This is also why you got the "content flagged as null error", my letter database wasn't finished properly.

There should have been a penalty but it seems to not have worked! 

Interesting what you mention on the stamps; in my mind the stamps working on letters and not envelopes is part of the gameplay. Part of the story is the insanity of bureaucracy, where for instance you have to flag the fact that you opened confidential letters, or just stamp a terror threat. I'll keep it in mind if more people mention it!

And yes, the UX needs some rework; everything is just a bit too small to work, or too janky.

Thanks again for playing!

Thank you so much for the detailed feedback!

- The softlock is indeed an issue; I added that system just before the deadline and did not test it properly... 

- Intersting about the art stamp! That really shouldnt happen; Ill look into it.

- Yes, jumping to day 7 is caused by you doing such a bad job that the Resistance wins! Unfortunately, thats CLEARLY not indicated in the game at this point, and just makes it very weird... 

- Yeah; I had initially hoped the hitboxes would be challenging, and thus add to the mayhem of handling the letters, the stamps, the timer, but they are just annoying, so I need to rework thos.

- Interesting about the tutorial! I agree with you, I think the game needs to hold your hand for the first 2 letters or something. I also think the instructions are too wordy, and are hard to understand.

- Haha I actually asked about the purple stamp! I had the same feeling and everyone told me it was purple! 


Cheers and thanks for playing!

Thanks! There is a third ending, where if you don't help the Dictator too much, and don't help the Resistance too much, war breaks out and you get to live on since you're needed to read stamp more letters. I haven't playtested the game enough to know whether the game's balance actually makes that ending possible :) The idea was, trust no one entirely, they're out to kill you, so make sure they fight one another instead!

I don't think the game gives you enough feedback to understand that though...

There's about a dozen different story lines depending on what letters you censor, don't censor, open and don't open though :)

Thank you for playing the game, and thank you for the multiple playthroughs, I really appreciate it!

Very simple game but very well packaged; the unfairness is a good mix of frustrating and yet just funny. I laughed out loud a few times after being eaten by a manhole cover or some sort door. 

Great job!

Thanks! That was actually an accident and it did turn out to be one of the better parts of the stamping mechanic; it's a good point though, if I decide to keep working on this I need to make the visuals of the stamps more "misleading".

Thanks for playing!

Thanks! I've seen a "few" papers please clone so I'm really happy you enjoyed the concept.

I'm not surprised about that bug, since punishing players for forgetting the letters before filing the envelope was a feature I added, let's say 20 minutes before releasing my final build XD.

Thanks for playing!

It's a really cool concept; like a few people I didn't understand how the sound was supposed to work in warning me against pitfalls but the feel and the look of the game was great, and even the movement was responsive (which might not seem like much but must not have been as easy at it seems :) ).

Overall a good concept that could be built on!

I also notice that the character goes white if you don't select any sense; is that on purpose? 

Played 40 levels... Its great! Awesome polish, simple design, great mechanics. Incredible job!

Really top notch honestly; I played a few games, started understanding how the hints and clues worked, and the procedural generated levels is just wonderful! 

Playing the game reminds me of one of my favorite lines from a TV show called Red Dwarf: You make love like a Japanese meal: small portions, but oh, so many courses. I just kept starting another quick small level, just for fun :) Congrats!

Very cool concept, especially having unusual stats like greed, lazyness, emotion is creative and original! Some more polish on the UI and some of the gameplay would have been wonderful, but we can only do so much, with the time we had :)

Mixing dice and story was a great idea. The art is beautiful, and so is the sound design and writing.

Im not sure the rules of Liars Dice were properly implemented though; there are many variations but I think in the most popular one if a player says something like 2 faces of 4, you can up the ante with 3 faces of 2, even if 2 is less than 4 :)

Its a great take on the Papers Please theme! Very well implemented. Having music would have been awesome :)

Awesome visuals, awesome audio, awesome gameplay idea; by far the best game Ive played this jam!

Thanks! 

I entirely agree :) I wish I had had more time to add music and more sound to the world; it would have added a lot...

On the stamps I thought them being tricky to handle would be part of the challenge but it turned out to be just annoying :D

And great idea on the stamps; I did it for the animation, but should have done it for the stamps themselves!
 

Thanks and I agree! Initially I thought having stuff be a bit messy to pick would be part of the challenge but after finding time to play through a few times it felt annoying; the solution I have in mind is to have a to press hotkey to like Ctrl to pick up stamps, and maybe reset stamps at the start of each day. Thanks for the feedback 

Oh the calculator is a WONDERFUL idea! I really had not thought about it. Sorry to hear those stamps didn’t work, I know there are some bugs with the stamps, I did not know about those :) Thanks for playing!

The vibe and visuals are great; I think the movement and combat could have been a bit more snappy, it did feel that the character was running around on ice :)

I went for a very similar concept, very stamp oriented :) Great execution overall;  I see some people mentioned this, but I think that giving the player some feedback would have allowed some more engagement as well.

Feedback in the form of stronger animations on the casualty counter, to give the player some feeling that they made a mistake, or the right choice, or feedback in the form of instructions indicating what they did wrong (e.g., inform the player they flagged something as verified when false, because they failed to check the signature, or the platoon number).

Great job to the both of you!

Really well packaged game; just long enough, just hard enough, great job! I managed to solve it but through trial and error; not sure what information I missed to get it right!

Sacrebleu! Camembert town, gouda fields, there is somewhat of a French touch to all of this! Cool twist at the end as well :)

I managed to play with my wife and we had a blast :) Cool game and cool concept!

Really cool game and surprisingly difficult! Great job

I almost made a rogue-like liars dice for this jam! Love this dice game, love the palette, the audio and animation. The numbers were difficult to read though; adding wild 1s adds a lot to the game as well :) Cheers!

Great deduction game; hits the theme and works well. Great job

Imma world champioooon! Great game; the controls took a bit to get used to but really cool visuals, audio and concept as well!

Its a great submission and a great take on the Papers Please concept! I had the same inspiration but your game is wildly better; great job!

Its incredible to have managed to make that in just a week! I wish the tutorial was a bit more engaging; its very difficult to pick up on whats happening.

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Haha this is going to sound insane but the moving background gave me motion sickness! I had to finish the game out of full screen because I just couldnt read the text! Its a fun game otherwise; one of the better murder mystery games Ive played so far!

Very effective little narrative game! 

Stunningly polished game; the visuals, the voice acting and the writing was great! Loved playing it.

The atmosphere and art style work really well! Having to manage trust as a resource was a great idea as well. Good job!

Very cool game! Simple, fits the theme well, has clear instructions; works really well with the theme as well!

Really cool visuals and audio design!

Fantastic little game, with absolutely fantastic visuals and sound design!


The start is a bit slow, but that is the curse of every incremental honestly.

The visuals, the art style, the audio, the story, are incredddiiible!

Thanks! The sound effect is obviously me hitting my desk at 4 am and recording it :) Cheers

Thank you so much! The issue on the letters comes from me not giving clear instructions; they need to be droped IN the slit, below the text that says "drop here". Very poor UIX on my part lol!

Great job! Incredible you managed to do all the music and art in this one jam.