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Interesting concept! The game looks very well polished, great work! I must admit that the re-wiring of controls was very fiddly and I wonder if there could be another way of getting the same idea across without that part of the game. At the core of the game, you are limited to only a specific number of active buttons, and it's up to the player to choose which action they want active. Perhaps there's a way to do the rebinding quickly without using the mouse. This would help keep the pace of the game flowing smoothly.