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Hello!

Thank you so much for playing the game and for leaving such an incredibly detailed and heartfelt review! Getting feedback like this is exactly why I love participating in game jams😊.

We thought there were going to be tons of "Papers, Please" games made by others, so we just wanted to make something more cozy and delightful to make ourselves happy (and we did have a ton of fun during the dev phase hehe).

The art is heavily inspired by the movie The Big Bad Fox and Other Tales (a perfect idea from our artist DAZHIYASHU), and we drew inspiration from games such as Untitled Goose Game, Stardew Valley, etc. Our composer Katuria was amazing, and all the audio ideas add a lot of flavor to the overall experience😉

You make a fair point about the difficulty, and I fully understand! The balancing definitely suffered a bit: we ran out of time to properly balance the difficulty and the 'fun' of successfully spotting and catching a wolf by the end of the jam, but we can definitely work a bit more on it post-jam! The dog emits a 'shock wave' from its location when barking, so all the sheep are propelled away from it. To better herd the sheep, I would normally run up and down around the flock and bark all the time, kinda similar to how sheepdogs herd sheep in the real world! And thanks for pointing out the sheep indicator! It malfunctions when the sheep are sparse, as it points to the center of mass of all the sheep. We may fix it post-jam.

And wow, thank you so much for taking the time to write out those translations! I really appreciate the effort, and it's so helpful!

Thanks again for the review and for taking the time to help us improve!