Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(7 edits)

Ugh, tried for days, and my browser crashed, while I was solving it…

But finally got past the second to last room, with its coin.

My solution Using one of every type of bomb, except Square one.

Is it even possible to get that 12 Limit room’s coin without having gotten all the Secrets?

Would be nice to say that the final room’s gimmick isn’t an immediate loss. I do wonder if I’ll be exploiting its countdown to eke out a survival…

And nope. Just got through it plus coin by using:

My solution Multiple diagonals and no Long, one Cherry for the bottom path, and a Trusted to trigger that... A Square to get to Coin rock...

Ooh, cool speech at the (end?)

Blow suff up > blow stuff up

alike humans > like humans

Ooh! Extra stage! Cool use of Maidrobotfactory red!

Why have that big block in the extra stage block my cursor?

And that was one of the easiest stages! Just needed to avoid the distractions! Woo!

My solution Cherry, Trusted then line of Cherries right that turns up.
(+1)

Ohh, you made it! Congratulations! It's definitely possible to get the coin without the secret bombs, a diagonal bomb could break the rock in a similar way.

Also, I'm surprised since the secret level is supposed to be the hardest - the hard part is to break the rock in front of the exit.

The cursor blocked by the big wall is because of how flames were coded. They stop spreading when they reach a "Region 1", which is the same used to block the cursor. I changed the flame behavior in the later versions, but I forgot to remove the Regions from the wall in the middle.


(1 edit) (+1)
How I figured out my solution for Secret Level Well, the thing about the secret level is due to the Explosion Speed. You have 10 seconds, the bombs either cross 2 straight line tiles in 1s, or 3 in 2s, or 2 diagonal in 2s. If you want the explosions to cross ~20 cells if you measure vertically and horizontally, under that time limit, then the 2 tiles / second Cherries is the only way to go.

Maybe there’s a way with Diagonals, to cross less distance overall, but then I’d be moving the explosions in a way that I can’t cross myself, because of that big gap to the left of the exit… But can’t see easily see a solution that involves diagonals…

More accurate description of my solution: Cherry, Trusted, Cherry, Cherry, Trusted, then all Cherries. But investigating using a trio of Trusteds in a row… Yep, that works too, instead of two Cherries between Trusteds.

A.k.a an 18 Load solution.

Now to see if I can find the alternate solution for that 16-load room.