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I really like the concept, and it was well executed as well! The game looks and sounds really nice, so congrats on getting all that done yourselves during the jam. I also appreciate the Hitchhiker's reference. It could definitely use some impact and explosion effects, and maybe some brief timeslow when you get hit, but I totally understand not having the time to do stuff like that in 48 hours.

Thanks for the feedback! I was thinking about explosion effects during that jam too, but as it was we submitted 10 minutes before the deadline. I never thought of the time slow, but I might update the game after voting to add that, sad thing is the physics are locked to the frame rate and so it won't look perfect.