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Hello and welcome to Feedback Quest 9! My name is Hythrain, and I'm one of the hosts for this lovely event! I'm also one of the streamers, so both the game and this feedback are being done live! If you want to see the see the VOD, let me know and I'll link you to it when it's uploaded to YouTube!

This game was weird to play. Not because I didn't get the concept. Quite the contrary, I picked up what I was doing pretty fast. It's because nothing about the rest of it made sense. Nothing in the game is taught in an organic way. You just have to... figure it out. For example, what stuff in the store is permanent? Which is temporary? It's not always inherently clear, and even when it is... why bother when you should be saving for permanent stuff? Why would I buy temporary lights when I can have permanent ones? It's not like my pets can't see. They know where the drops are, they know where the blocks are. The light only helps me to do the level faster. When I get close to the end, I can just wait until they finish everything off.

There were also several aspects of the game that I just outright didn't like, such as how there's a button on the skill tree that's makes you zoom the entire skill tree out... right beside the button that lets you exit the skill tree. It's even far more prominent than the button to exit the skill tree, which is likely to make players click it first and zoom out the tree when they might've otherwise wanted to keep the tree zoomed in. I know I hit it a few times and got annoyed that I'd have to zoom in again later.

Oh hey, here's my third permanent light from the store! Let's just- nope. Nope. Not using this. Fuck off, light. There's a lot of inherent comedy in this game. I get that and I like it. But that doesn't really mean it's okay to do things that are just going to annoy the crap out of the player like that light just making loud noise non-stop.

And then there are things that don't make sense. Am I not underground? Why is it raining? Oh hey, this block generates light. Let me just attack this other one and that light is gone now despite the block still being there. What? Ok, let's do some skill upgrades. This started at 10%, I wonder what it'll be on the second level.... only 12%? That feels so small. Well, okay, let's do the third level and wait 30%? That's just such weird scaling.

And then there's the fact that I can't move my lights - not even the singular light that's supposed to be bound to me - anywhere. Only the chicken can move its own light.

One thing I also think should be changed is that if I'm trying to pick up an item and my chicken walks over to it when I click on it, my click should go onto the item and NOT the chicken. I'm already trying to grab it to speed the chicken up.

Last in my notes is how I get notifications about relics in the next three rooms. It says "Relic chance." I would normally take this to mean that there's only a chance to find a relic, but why is this limited to only three rooms? This makes me feel like it's less of a "chance" and more of a "you gotta find it in one of the next three levels," yet I don't even know what I'd have to do to even find a relic. Is it in the stones I'm breaking? Is it somewhere in the darkness? I just don't know.

Overall, I can see this being fun but a lot of things just kinda annoyed me instead. One thing this came could use is some tutorials (organic or otherwise) just to make things more clear. Having to just figure things on your own is a 1980s and 1990s game thing and, unless you're trying to emulate that, it doesn't belong in modern gaming.

Edit: I noticed a short time after I ended my stream that the game didn't close properly and there were processes still running related to the game. I would recommend checking into this as this could cause 

Thank you so much for playing and for catching that crash-on-exit bug! I’m actually putting the finishing touches on an in-game tutorial right now—it's almost done, and a massive update is coming very soon.

I’ll definitely address all of your notes because they are 100% spot on. Well, except for the rain part! My main goal was to give the game a deeply weird, surreal vibe. To let you in on a little secret: the main character is actually you. You are hallucinating in bed due to heavy metal poisoning, so everything around you is just a fever dream

That's an interesting concept for the reason behind the game. I really like it. :)