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sillyWunkus

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A member registered Jun 01, 2025 · View creator page →

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thanks for pointing this out. I’ll check with the person who worked on those assets when I get the chance (they’re currently busy with their studies) and see what happened there.

The original assets and project files are also included in the game folder if you’d like to take a look.

Thanks for the feedback!

Thanks for the detailed and really helpful feedback.

You’ve made some great points here. I completely agree about the light levels, and I’m definitely going to rework and improve the upgrade trees to make the progression feel more balanced and intuitive.

The game is still in active development, and I'm working hard to fix these kinds of issues. To make the rest of the map more interesting and useful, I’ve been adding new events every single week.

Thanks for playing and helping me improve the game!

Thank you so much! I’m really glad you enjoyed the cozy atmosphere and found hover mode helpful. I’ll look into giving players more to do and buy early on, as well as fullscreen and readability in the browser version. Really appreciate the feedback and the kind words about the art!

Your game looks really cool! I love how unique it feels!

Thank you so much for playing and streaming it! Really glad you enjoyed it, and I appreciate all the feedback. Also, your game is an absolute blast — seriously, great work!

Thanks for playing and streaming the game, and for all the detailed feedback! Really glad you enjoyed it, especially since it’s not your usual genre.

I’ll enable the PSX filter by default rather than make players answer a bunch of questions before they can start playing. The sound previews are a great suggestion too! I’ll also work on readability, making available upgrades clearer, and helping players find their way back to the center on dark floors.

Sorry about the freeze at the end — I’ll investigate the map zoom and fullscreen transition. Thanks for pointing it out and describing what happened!

Thanks for giving it a try and taking the time to write all this up! The point about unlocking more mechanics without the experience really changing is especially helpful. Having lots of upgrades doesn’t mean much if they all feel like different ways to increase the same number.

I’ll look into making the upgrade choices more distinct and giving players bigger milestones worth saving for. And don’t worry about not having a specific solution — knowing what felt unrewarding and why is already useful. I’ll revisit the title screen music too. I appreciate the honest feedback!

Thank you so much for such detailed feedback! You genuinely helped me understand not just what feels frustrating in the game, but why. The way you explained your experience with the upgrades, pets, and UI made a lot of things click for me. I have a much clearer idea of what needs to change now. I really appreciate you playing through the whole game and taking the time to write all of this — it’s been a huge help!

Hi there! Thank you so much for such a sweet and thoughtful review! I’m so glad you’re enjoying the untimed, cozy incremental feel.

You totally hit the nail on the head about the pacing. I completely agree that getting new things feels a bit too sluggish right now, and it can definitely be demotivating. Your ideas about showing the other tabs first and adding little notification highlights for new upgrades are absolutely wonderful. Since I’m a solo developer, getting fresh perspectives like yours is incredibly helpful!

Just wanted to give you a little heads-up: my next update is going to be a huge, global one! I’m adding a ton of new stuff and, most importantly, speeding up the overall game progression to make it feel much more rewarding.

Thanks again for helping me make the game better, your support means the world to me.

mèimei

Say Wallahi Bro

Thank you so much for the feedback! A new update actually just came out that speeds the game up quite a bit, including the overall progression and pacing.

So your timing is pretty perfect 😄 Thanks again for playing and taking the time to leave feedback — it’s really useful for me.

Thanks for the detailed feedback! I think you’re right about the progression feeling too repetitive and the upgrades not having enough immediate impact.

I’ll definitely take your points into account, especially about showing meaningful changes and interesting mechanics much earlier instead of making the player wait dozens of rooms to see them.

Thanks for taking the time to explain what felt wrong and for the Arcane Earth recommendation — I’ll check it out

My very first impression was that I was playing something made in the Source engine. I honestly have no idea why, but the environments, movement, physics, and overall atmosphere immediately gave me that feeling.

It’s probably the strongest association I had while playing, and in a good way — there’s something very familiar and nostalgic about it.

The gravity mechanics are interesting too, but for me the visual side is the real highlight. Visually, this is easily a 10/10

This is actually very close to the kind of game I've been wanting to play for a while. The combination of dungeon crawling, managing a party, and setting up rule-based behavior for your characters is exactly the sort of thing that interests me. The FFXII Gambit-style idea especially has a lot of potential.

At the moment though, it still feels quite weak and underdeveloped. The foundation is there, but I don't think the systems, feedback, and overall presentation are strong enough yet to make the concept really shine.

Still, this is probably one of those projects where I'm much more interested in what it could become than what it is right now. If the core systems get more depth and polish, this is absolutely something I'd want to come back to

The visual presentation is definitely the strongest part for me. I really like the overall look of the arena and the way everything is presented on screen — it immediately caught my attention.

Unfortunately, I had a hard time understanding the controls and never really felt like I was fully in control of what was happening. Because of that, the gameplay itself didn't quite click with me.

Still, the visual side is genuinely worth paying attention to, and with clearer controls or a more straightforward introduction I think the game would be much easier to get into

I really like the overall premise. Taking something as normally peaceful as farming and putting it into a post-apocalyptic setting gives the game a pretty interesting atmosphere.

The idea of having to keep everyone alive while protecting what is basically the last bit of life left in the world is a nice hook, and I think the atmosphere is probably the strongest part of the game for me.

I would like to see a little more feedback and clarity around what I should prioritize, especially early on, but the core idea is definitely interesting. With some more polish and content, I think this could become a pretty unique farming/survival game

Interesting game overall. For some reason it reminded me a little of Bakugan mixed with those robot fighting shows like BattleBots or Robot Wars. Not in a direct way, more just the general feeling and energy of it.

I also really liked the visual style. The way the buttons and interface elements react and move is especially nice and gives the game a lot of personality.

There are still a few rough edges here and there, but overall it was a fun and memorable experience.

Thank you so much for playing, and especially for sticking with it all the way to room 90! That really means a lot.

Your feedback about the progression is very helpful. In the next version I'm planning to rework the progression to make the game feel faster and more rewarding, especially in the later rooms. I'm also considering adding a new game mode if I manage to get it finished in time.

Thanks again for taking the time to play and leave such useful feedback!

Thank you so much for playing and for catching that crash-on-exit bug! I’m actually putting the finishing touches on an in-game tutorial right now—it's almost done, and a massive update is coming very soon.

I’ll definitely address all of your notes because they are 100% spot on. Well, except for the rain part! My main goal was to give the game a deeply weird, surreal vibe. To let you in on a little secret: the main character is actually you. You are hallucinating in bed due to heavy metal poisoning, so everything around you is just a fever dream

Regarding the question about rain underground—just saying, did it not bother anyone that there is cheese ore in the game? Or that your partner is a chicken, or one of the other 5 animals available in the demo? But seriously, thanks to everyone who played. It really means a lot to me!

P.S. This game isn't exactly built on realism or anything like that.

Thank you so much for such a detailed breakdown of the issues in the game. I will definitely take your feedback on board and fix everything you mentioned in the next patch

I’m really sorry to say this, but there was a game update, and previous saves don't carry over to the new version

Yes, thanks for the feedback; I’ll make the button more prominent—it should be at the bottom.

Thank you! This is a really great idea. I’ll implement distinct colors for tiered upgrades: blue for locked, green for partially leveled, and yellow for maxed out. This will make it much easier to see at a glance which upgrades still need additional levels

Thank you so much for the help! I will release a fix for this within the next hour. Thanks again!

Yes! Right now, there are 20 pickaxes in the game. In future updates, we’re going to add 5 types of drills, and later down the line, a couple of auto-drones to help you out. Also, keep an eye out: in just a couple of hours, we’re dropping an update with new light sources and weather conditions (and that’s just a part of what’s coming!). Plus, the game will be getting weekly updates all the way up to our Steam release!

Thanks so much for the kind words! I’m really glad you like the idea and the build.

In a couple of days, I'm dropping a new update with even more cool stuff. I'm also going to make the progression a bit easier, since a lot of players mentioned it's a bit too tough right now. Stay tuned!

Pretty good game, I absolutely loved the art style

best art

peak

rock and stone!

 HYRAX!?!?

What name should I put in credits?

Hi! I want to buy this pack for my project. Could you please confirm if this asset is free for commercial use and completely royalty-free? Thank you!

blahaj!

best :*

absolute

I really like how the menu is built into the game itself, especially how you choose days by teleporting

I really like the game’s visual style — the textures and overall look are great. Thanks for the game!