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(1 edit)

Really excited to see the return of this project, it looks good as fuck.


Several things, though:

> I'm pretty sure you can softlock yourself by falling into the aqueduct because you can't jump high enough to get back on the elevator

> The mouse sensitivity is crazy high (I mean, manageable at least; I could still finish the game)

> Is the game always gonna give you fuckloads of ammo? Because at this point I think you could pull an Ultrakill and make ammo infinite.


Everything else was great. Love the atmosphere, love the weird Goldeneye-style aiming mechanics for long ranges, love the weapons, game might be a *little* too open, but the long ranges with the hitscanners still incentivize using the aiming mechanics.

> Oh, right. Get rid of the bounding boxes on the bushes. Sucks to try and navigate them for no particular reason.

Also, I appreciate an accurate shotgun, but I think you may want to make it slower or give it more spread or something, because right now just the base version trumps your other weapons not just at close range and in hipfire, but at long range with dps too. It's reliable but TOO reliable.

(+1)

great notes! i was really generous with ammo because I'd rather risk over-feeding than starving.  I'll definitely wrangle it in and calm the shotgun down a little. 

As for the mouse settings, I think I have my own DPI a little low, so I'll balance it out in the update on our way to a menu with an actual sensitivity slider.

Someone else mentioned creating some puzzles to make use of the goldeneye aiming, they make a really good point.  we're going to try out some fun stuff on our way to the steam page, so stay tuned and thank you