I like this idea a lot, but I do have two pieces of feedback. One, I don't think the random chance of dying added much useful information to my decision making. Two, the hook aiming felt too random. The cursor would frequently go off the screen, but if I let the time count out it wouldn't use a charge, thus not increasing my chance of dying. There was rarely a reason to not wait for an ideal shot to line up. I would either force the player to fire the grapple before the time runs out, or give them a bit more control over the direction while keeping it mostly random. Good effort!