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This game is heavy with atmosphere but light on gameplay. I'd expand on some of the mechanics like, asking people about clues, or ways to "Fail" by showing people the wrong clue or asking the wrong question. Good job with the modelling in such a short time

That's a good suggestion. I actually wanted to create more dialogue branches depending on the inventory but I put my time mainly on modeling. That's why I put the bloody knife but as you see we can't ask any questions about it. Katya mentions it briefly. But yeah, that's something I want to expand! Thanks for the feedback.