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Victor Sensei

39
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A member registered Sep 05, 2018 · View creator page →

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Clickers are too addictive man! great job!

Very fun! Too hard for me to finish, but I had a blast.

Dude your mastery of the custom itch page is next level. Great game but love the design of the page, and all your others! how did you get the godot background with the play button customised?

Very good concept! I can see why you're the most popular submission! Did you know that you are? =D

This was fun! probably the most annoying control scheme ever tho! great job

Very fun, wish there was an end state or an upgrade to "finish" after getting all the upgrades max

short and very cute! 

Mr Grumpy is impossible! But being mad at your oppnents is the mark of a great game!

This was fun! I'd never played balatro before but you made it easy to understand

Most original concept I've seen in gameplay in the jam for sure! great job

Very nice! I got to the end first try but had a blast doing it!

Love this! harder than I thought it would be

dang man, my clicking finger huts. Great job!

this was cute and short! I found the exit my first try.  Would love to see it expanded. also love the flip animation and shadows/lighting. can tell you put a lot of work into details

I think this is my favorite game of the jam. I should make something turn based next time

2d only up! loved it! vibing to the music

Game is super fun and relaxing! I found a couple of bugs, but it's super understandable given the time crunch:1, scrolling down past the farm area keeps moving the UI down even though the camera stops moving, you need to limit the UI layer as well (or use a canvas layer in Godot) 2, the game charges you for the last farm and farmer but it never shows up!

Great job! super addicting.
Even with all the upgradesI can barely make it halfway though.

Same! I love the convept, very similar to my submission

I turned the setting on when I woke up! Thanks for letting me know

Super cute and fun, even in an unfinished state. I wish shooting worked!

Yep, some of those colliders are unforgiving. reminds me of the good ole' NES days!
Thanks for your comment.

Thanks! it's an ode to the OG hard platformer, Megaman. What's better than one megaman explosion??? TWO!!

Thank you thank you. There's penty I would/will change though! a couple of bug fixes and qol updates for the itch version, and then I might add mobile controls and toss an expanded version in the app/play stores

never heard of it! Googling it helped. It's cool, but it seems like it's a 2 player puzzle platformer? I'll check it out

(1 edit)

You don't see how having a second game being played under the surface of the other one relates to under the surface?or how a fire character in a hot world and an ice cube in a cold world relate to hot and cold? All with a dark cold color and the brightest color that can exist to represent hot and cold?

You're right, I'll try harder next time.

Thank you thank you. I already implemented the faster restart and also a death counter and leaderboard.  I'm just afraid to update it on itch during judging. lol
I had never heard of that game. Although the controls look different for each hand, I've seen many games that do that with separate controls, single controls for 2 characters are new to me so I decided to make it.


I don't think I ever played a story based fishing game before. Really kept me engaged the whole way through!

Some of the most satisfying shooting I've ever seen! great job

Love your art! Wish it was a web build, but its very coy

Your pixel art is top notch! Great work!

Suggestions:
Visual recoil/feedback when enemies are hit by projectiles.
visual representation of weapon cooldown, so you know when you can shoot.
a bit less abrupt ending!

Fun game! had a ball! it was on a roll

This game is super cute and well made! love your pixel art! 
So much better than mine!

This game is waaaay more fun than it should be

I really liked your game! Especially the art. I hope you'll continue developing it after the jam!

Question: I noticed you used Godot, but I couldn't get the web export to run in a properly scaled window like you did, Most other godot games didn't either. What export/project/itch settings did you use?

I didn't think anyone would actually finish it! good job!

Thats exactly how I felt about your submission too! lol

You know I think I might!
I'm also thinking of adding mobile controls and app-storing it

Thanks man!
I've actually heard all3 suggestions before, and I will implement them, but I was afraid of updating the game while the jam is active lol.