Yeah, I thought the other way. Interestingly I thought in every wrong way possible. Game development!
forceofwhat
Creator of
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That's a good suggestion. I actually wanted to create more dialogue branches depending on the inventory but I put my time mainly on modeling. That's why I put the bloody knife but as you see we can't ask any questions about it. Katya mentions it briefly. But yeah, that's something I want to expand! Thanks for the feedback.
Can you please explain how the game goes? Many people had similar issues on how to advance the game. I took some items, looked at the messages and got bigger. Also the partner became smaller too? I'm not sure what else I need to in order to advance.
The idea that neither the phone nore thje partner can be trusted is good but before talking into story depth mechanics should allow us to go further.
Everything is near impossible to see. The flaslight was very useless, in the dark corridor it doesn't even reach other wall. I missed the key at first then I found the door, couldn't open so searched for the key, after 2 minutes I realized the note on the side of the wall, I went back to starting area only to not being able to find any key. It is just to dark to see anything.
Maze with dishonest notes is a cool concept. We can get tricked byu anything. But I got tricked by the mechanics itself, which was kinda frustrating. With improvals it can be really good!
Yeah, as long as I have time I will enter other jams. https://itch.io/jam/gbjam-14 I will probably join this but I have no idea how to do a GB game, we'll see. Given that you want to to pixel art you may want to check it out! I also added you on Discord. Good luck in your journey!
I believe you gonna love Mark in the story :D I also followed you back, waiting to see what other projects you gonna do next! I am also improving myself as a solo dev so we really are similar in some terms. We could help each other in any way!
For the blender, it just takes practice, you know. I have now ~450~ hours on it. I learned most of my skills from Grant Abbitz, if you want to check out his youtube channel. Very great guy.
Thanks for reaching out like that again!
Thank you so much. I'm really glad that you liked the enviroenmnt and atmosphere. I wanted to create branches for the story but when I try to over achieve games tend be unfinished. But is my future plan! First I'm gonna lay out the whole story, then I will seek chances to deceive the player. Trust No One is theme afterall.
I've been learning Blender for over 4 months now and learning Unity for over 2 years. I'm still terrible at coding so I put the heavyload on modeling part. It was still a lot of work :D
About Mark... He really is a problematic guy :D You may discover more about him in the future.
This judging concept is really cool. But it might get overwhelming too fast. Yours has only 2 cases so didn't have a chance to overwhelm. It was pretty fun to play and think about it. I wish I could see if I made right choices, or other types of result. I liked the UI but it has some problems. Pointer boundaries is different from the hammer so it was hard to click. Therefore it was hard to read the paper with 10 pages. I really liked the game, with more interesting cases and some results mechanic it would be really nice!
Get out of the captains room after the mission, I was jumping around and took a wrong turn. Then I fell down. I was able to the borders and the gap between the sea and ship. It seems not possible, so it might be altered later with the mission we do. You might want to check if anything moves the pixels.
Obviously not all of them. But popular ones has characters with different play styles and strategies. From expansion I meant to add dialogues, to fool the player or maybe adding roguelike elements to create an illusion of safety and lies. Poker itself is already a game built upon no trust. You can really aim the moon here. Really fun playthrough btw.


