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forceofwhat

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A member registered Dec 09, 2019 · View creator page →

Creator of

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I wanted it to be really hard like the rage quit games. It still need some tweak though. The difficulty balance between the map and mechanic is kinda hard to pinpoint.  I didn't realize the typo, thanks for noticing. Thank you for playing and feedback as well!

Pretty cool game, all town depending on the fish. Maybe with different fishing minigames, fish types and stuff this can get a lot bigger fun. Liked it, well done!

Amazing idea! Pretty good execution. With much more content I think this game would be great.

Pretty cool game, well done. Maybe show the exit a little bit more, it blends with the background really well. I took tours after clearing the map. Some enemies are bugged I think but that's cool for a game jam. I liked it!

Really nice execution of mouse mechanics! Faster as you are away but harder to give a reaction, such a cool concepts. This is one of the ideas that I wish I had thought of that. Loved it!

Good concept but the lack of visual feedback confuses a lot. Like how much the houses generate, which will let the player know what it is doing. Then the build mode may have some indicator too. This can be a nice clicker game with polish and better execution.  Pretty cool overall!

Very cool idea! Only one feedback: Since you launch the boxes from the sky they do not end at the same x axis. Which causes more physics challenge. If that's intention, then it's okay cause there is room to improve. But it feels too random to be a challenge. Other than that pretty cool concept with nice execution. 

PS: After some levels it starts to lag, probably because it's on browser. Not your fault I think.

Pretty cool game! Not only the weight but also the physical shape challenge adds another layher to the core game. Cool execution, with polish I think this would be a nice puzzle game.

Loved it, really fun!

Thank you! Yeah it requires much more time and work. I believe it holds a value though as an uncompleted game.

Yeah, balancing is always hard. Still a cool game with room to improve further. Well done.

Very cool concept, managing the wheel and upgrade. Putting X2 together and any amount next to it with heavy pointers  suddenly gives 5 millions. Balance needs update but overall very fun to engage.

Thanks dude, glad you like it! It will be much better with future update.

It's a real cool concept but it needs variety I think. Maybe spinning the whole words? It just needs a good execution.

Such a unique style and visuals dcombined with the relaxing gameplay. Liked it very much. Also I though it would be harder but it had just good amount of challenging, didn't distrupt my relax flow. Very well executed idea.

That goddamn rat is so hungry. Vey fun cool game, maybe thing could slow down a little bit.

Really fun and cool concept, the minigames somewhat overloaded. For example after typing 10 letters correctly I just spammed the key adn finished the challenge anyways. Maybe you can keep it short and increase the variety.  I enjoyed it.

Thank you for playing! I'm really glad that you like the structure. With the future improvements the confusion will disappear eventually. This is all I could do in 1 week.

After the menu there is only the map, there are different nodes on the map. Only the red is working at the time. When you get into the fight, you spin the wheel and deal damage, gain block and other rando meffects. It is confusing cause there is no indicator. Thanks for playing.

Yeah, lack of elemetns kinda cofuses. That's everyone complaint unfortunately. But the result are kinda random, you are not wrong.

Very fun loop. But the minigames suddenly overwhelm. Maybe FTL style responsilibities or multiplayer with more minigames make the game stand out a bit more. Current state is very fun and has lots of room to improve.

Very fun loop. But the minigames suddenly overwhelm. Maybe FTL style responsilibities or multiplayer with more minigames make the game stand out a bit more. Current state is very fun and has lots of room to improve.

Very cool game still not sure how the arrow moves.

Very unique art syle empowering the cosmic horror/fun theme. But the instructions were a bit lost for me. Cause all the concept and idea is hidden behind the visuals. Can't connect the dots cause it is so unfamiliar. Very cool game though.

Kinda slow start but cool concept to play. Had to lower the voice. Cool game!

Cool concept with pretty good execution. Kinda hard to get used to it, but very fun. One of my favorites for the jam so far.

Yes, that's exactly what I though. With event and upgrade nodes the player will be able to change the wheel slices in the future. Or maybe acquire skill like double roll. On the other hand it is quite hard to understand what's going on. for the moment.

Congrats dude, hope you liked it.

Yes something like that. Red is damage, blue is heal, yellow is gold and so on. But without the visual cues it is kinda confusing. Another week of development to make it not confusing. Thanks for the reply!

Yeah it is confusing, since there are not much visual cues. The wheel have different effect according to the color. You can gain shield, heal or attack. Thanks for the comment!

Kinda lag in the browser as you mentioned but still a cool concept. Once you get used to it, it really flows even though it is lagging. Really liked it.

Very creative with spinning method. 

Thank you! I wanted to keep things simple. Glad you liked it!