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forceofwhat

131
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8
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3
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A member registered Dec 09, 2019 · View creator page →

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Yeah, I thought the other way. Interestingly I thought in every wrong way possible. Game development!

Damn! When dragged the food I thought everything should be dragged. OK, I will play again.

That's a good suggestion. I actually wanted to create more dialogue branches depending on the inventory but I put my time mainly on modeling. That's why I put the bloody knife but as you see we can't ask any questions about it. Katya mentions it briefly. But yeah, that's something I want to expand! Thanks for the feedback.

I drag the food into test, the feedback comes too late and it also destroys the food I believe. So what I am going to serve? Then I also drag it to the safe area but it doesn't recognize instantly, I moved it couple times to feed the guy.

Can you please explain how the game goes? Many people had similar issues on how to advance the game. I took some items, looked at the messages and got bigger. Also the partner became smaller too? I'm not sure what else I need to in order to advance.

The idea that neither the phone nore thje partner can be trusted is good but before talking into story depth mechanics should allow us to go further.

It reminded me hackertyper. Cool game idea but it requires more depth cuase it feels like there 2 different games  right now. It has a lot of potential.

Everything is near impossible to see. The flaslight was very useless, in the dark corridor it doesn't even reach other wall. I missed the key at first then I found the door, couldn't open so searched for the key, after 2 minutes I realized the note on the side of the wall, I went back to starting area only to not being able to find any key. It is just to dark to see anything.

Maze with dishonest notes is a cool concept. We can get tricked byu anything. But I got tricked by the mechanics itself, which was kinda frustrating. With improvals it can be really good!

Pretty interesting game but time system needs a rework. Before I even understood what to do I already got complaints. Then I got shot. It's also near impossible to serve food. Really cool idea, visuals are superb but the mechanic needs more polishing.

Thanks! It's gonna get much better.

Thanks! I will check out your game too.

Good idea that needs a lot of work. Maybe with village managing mechanics it could be really interesting. You may take inspiration from quarantine zone. Mechanic and UI improvements are necessary but that's okay for a jam. Keep up the work!

Really cool concpet of cheating but it's so hard to udnerstand anything. I'm not sure if the yare watching me or if they cheat. It just happens random at this point. I really loved the idea but gameplay needs improvement.

Loved the game! A little bit of papers please and  a train journey. The UI could be better but I think the idea is really well executed during the time span of jam. Well done!

Yeah, as long as I have time I will enter other jams.  https://itch.io/jam/gbjam-14 I will probably join this but I have no idea how to do a GB game, we'll see. Given that you want to to pixel art you may want to check it out! I also added you on Discord. Good luck in your journey!

Thanks! Blender really helped me!

Thanks!

Thanks! Minigames are my next goal after finishing the story.

Thanks! Glad you enjoyed it.

Thank you for playing! Yeah the mechanic is just enough since it's a kind of visual novel. The atmosphere and the story was my priority.

I loved the PSX look. Retro grading with these fast paced games is really getting popular recently. I also used the same PSX characters btw, that guy is a lifesaver. Pawnshop + PSX, really cool combo. I wish to see more lore, maybe traps to get me into more debt. Well done!

This kind puzzle concept where you question the others is really cool. But it requires a deeper questioning style. Core flow is cool but it requires more mechanic I believe.

Fantasy papers please! Quite cool and very nice art style!

Really cool concept! At first it was frustrating but giving it a little more chance it became more fun. There is also a bug, after gicving the food sometimes it refveals a random food tray and even picks it up. Bugs are ok for the jam, really cool game.

This one probably needs an interactive tutorial. How to Play explanation is a wall of text. When I get to the end I forget the first part.

Hah, really funny game!  With some funny animations I think this can be great comedice game. Well done!

Platformers are always cool but it rquires new mechanics to stand out. It's okay to have simple graphics for a jam, the important part is to showcase your idea and concept. With more mechanics and improving the trust part this can turn into a nice entry.  Keep it up!

Maybe you can rework and include them again in the future! We are out of jam, no time limit :D

I believe you gonna love Mark in the story :D I also followed you back, waiting to see what other projects you gonna do next! I am also improving myself as a solo dev so we really are similar in some terms. We could help each other in any way! 

For the blender, it just takes practice, you know. I have now ~450~ hours on it. I learned most of my skills from Grant Abbitz, if you want to check out his youtube channel. Very great guy.

Thanks for reaching out like that again!

Thank you so much. I'm really glad that you liked the enviroenmnt and atmosphere. I wanted to create branches for the story but when I try to over achieve games tend be unfinished. But is my future plan! First I'm gonna lay out the whole story, then I will seek chances to deceive the player. Trust No One is theme afterall. 

I've been learning Blender for over 4 months now and learning Unity for over 2 years. I'm still terrible at coding so I put the heavyload on modeling part. It was still a lot of work :D

About Mark... He really is a problematic guy :D You may discover more about him in the future.

Thank you so much for playing! I tried really hard to create that uncanny-weird feeling. It's nice to see that people feel it. And I have already started on the devceloping the game further!

Oh yeah, he is a terrible guy :D Thanks for the comment!

Visuals are really cool. Puzzle is a bit confusing. It is kinda like baba is you. You could polish it a little bit more but still holds a high potential.

This judging concept is really cool. But it might get overwhelming too fast. Yours has only 2 cases so didn't have a chance to overwhelm. It was pretty fun to play and think about it. I wish I could see if I made right choices, or other types of result. I liked the UI but it has some problems. Pointer boundaries is different from the hammer so it was hard to click. Therefore it was hard to read the paper with 10 pages. I really liked the game, with more interesting cases and some results mechanic it would be really nice!

Really cool game concept. It reminded me an animation about media about lying and so on. Reallyu well execution of theme.

Really cool and and interesting puzzle! It's like minesweepers on steroids. Cool idea, cool execution!

I love incremental games. This one is a bit more factorio-like. It makes me want to optimize lots of things but the rarity is a huge hindrance. Maybe some new mechanics and technologies would allow the player to create other ways to achieve further gameplay. Really cool game. Hope you improve it!

Cool concept and an iteresting execution! Maybe with different enemy types this can be real well improved.

Thanks for playing! Lady gonna be even more scary in the future!

Get out of the captains room after the mission, I was jumping around and took a wrong turn. Then I fell down. I was able to the borders and the gap between the sea and ship. It seems not possible, so it might be altered later with the mission we do. You might want to check if anything moves the pixels.

Obviously not all of them. But popular ones has characters with different play styles and strategies. From expansion I meant to add dialogues, to fool the player or maybe adding roguelike elements to create an illusion of safety and lies. Poker itself is already a game built upon no trust. You can really aim the moon here. Really fun playthrough btw.