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Played some more and two quality of life features come to mind that would be nice to have:

  • An expert mode that allows the player to move 2x faster, and also removes the vsync()/wait_vbl_done()s between each monster step so that of monsters (esp multiple ones in a room) don’t slow down room traversal a lot.
  • An option to somehow skip past the first N levels if you’ve completed them, since when you get higher in level re-traversing them gets a little grindy. It could cost a small amount to add a little friction to it.
(+1)

Thanks a lot for the feedback! I'll update the games with more QoL/content updates so I'm gonna add these features when I release the next version

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Ran into a freeze with the game today. Can’t say for certain that it wasn’t the console(1) but the game may have deadlocked when one of the enemies got into the doorway and the other blocked it from moving out.

  1. Gamebub, running from a mbc5 cart. It’s still rough around the edges as a device, so can’t be ruled out.

Hmm, is it possible to defeat the end boss?

I made it there with close to maxed out stats (healing/level maxed, shield maxed, sword one off maxed) and could only attack once before having to heal each turn until I ran out.

Tampering with the game memory it seems to require up to 30 attacks to beat it, which seems past what would be possible HP wise even if I stepped the sword up one more level.