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Just played this for about half an hour, had a great time. Thanks for sharing it!

Played some more and two quality of life features come to mind that would be nice to have:

  • An expert mode that allows the player to move 2x faster, and also removes the vsync()/wait_vbl_done()s between each monster step so that of monsters (esp multiple ones in a room) don’t slow down room traversal a lot.
  • An option to somehow skip past the first N levels if you’ve completed them, since when you get higher in level re-traversing them gets a little grindy. It could cost a small amount to add a little friction to it.
(+1)

Thanks a lot for the feedback! I'll update the games with more QoL/content updates so I'm gonna add these features when I release the next version

(1 edit)

Ran into a freeze with the game today. Can’t say for certain that it wasn’t the console(1) but the game may have deadlocked when one of the enemies got into the doorway and the other blocked it from moving out.

  1. Gamebub, running from a mbc5 cart. It’s still rough around the edges as a device, so can’t be ruled out.