Cool idea and a lot was well executed.
The visuals are great, the movement felt good to me, and the SFX was hilarious.
I think the main problem I had was simply taking a wrong turn that I couldn't have known was wrong and ending up in a dead end it wasn't possible to get out of without resetting and going back a long way, which felt a little frustrating and happened a bit too much. It didn't feel like that was the intended difficulty, compared to having to decide what was lying to you, which felt fairer/more satisfying when you got it wrong or right.
Regardless, I think it's a neat idea and look forward to seeing your plans for it.