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Awesome little game! I played the original DX way back when, but had no idea that this existed prior. Very NES like experience - I enjoy it a lot!

Bit of a weirder question though - as lightweight as this game seems to be, I'd love to see if I can get it running on a portable gaming device. I've been tinkering around with a Funkey S, which is a nice open source project for a Linux based emulator device that's been around for a good few years (basically a keychain sized gameboy advance with the clamshell design that is capable of emulating up thru PS1 - I do recommend it if you can spare the cash for one, they're very entertaining). I noticed that there was a Linux arm upload here, so I wanted to see how feasible it was. 

I'm very much a newbie with Linux still, but from what I could figure out online, it should stand a strong chance of being compatible, with the main hurdle besides maybe controler support being that the Funkey S uses a 32 bit CPU (ARMv7-A specifically I think) whereas the game seems to be compiled for 64 bit CPUs. The Funkey S project documentation also provides an SDK specifically for cross-compiling Linux applications against the libraries available on FunKey OS. I did try the rasberry pi version since that seems to already be compiled for 32 bit CPUs, but ran into a few different errors that seemed to revolve around missing libraries that are normally native to the Pi.

With my rather limited knowledge I have no idea how much effort any of this porting/conversion/recompiling would take, so really if it's anything more than tweaking a few settings in your compiler then I totally understand if this is WAY too niche to be worth the time investment. It looked promising from what I could tell though, so figured I could at least ask the dev for their thoughts! 

Either way thanks for a fun game :)

That's an excellent question! It's unfortunate that the Funkey S seems stripped down compared to the Rasperry Pi making the rasbpi.

I'll ask around the official discord, I'm not the most versed in the particulars of compiling (I'm most proficient in the dev-friendly Ruby side of things) but I know the developers of the engine I use frequent their discord server.

Really, the largest obstacle (and the obstacle I have the most control over) would be alternate control scheme support- the original game only responded to the arrow keys + ZXC (and a few other odds and ends on the keyboard for advanced options), and although my recreation uses DR's all-input-form "left-right" and "up-down" for movement (so a controller's joystick or D-pad inputs should be caught), there is no way for a controller to press Z or X or C.